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Priming effects of a slot machine game and amphetamine on probabilistic risk-taking in people with gambling disorder and healthy controls

Journal of Clinical and Experimental Neuropsychology, 2023
The Game of Dice Task (GDT) captures probabilistic risk-taking, which is an important feature of addictions and integral to gambling disorder (GD). No research appears to have assessed effects of gambling-specific priming manipulations or the pharmacological basis of such effects on the GDT.To investigate effects of slot machine gambling (Slots) and d ...
Martin Zack   +8 more
openaire   +2 more sources

WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games

IEEE Transactions on Games, 2023
Although reinforcement learning (RL) has achieved great success in diverse scenarios, complex gambling games still pose great challenges for RL. Common deep RL methods have difficulties maintaining stability and efficiency in such games.
Hao Wang, Hejun Wu, G. Lai
semanticscholar   +1 more source

Extreme events and the cumulative distribution of net gains in gambling and structured products

Applied Economics, 2018
We argue that ethical principles in advertising and market communication cannot be properly discovered and applied to gambling without a deep understanding of its probabilistic implications, in particular when extreme events are influential. We carry out
Frédéric Vrins, M. Petitjean
semanticscholar   +1 more source

The complex nature of human operant gambling behaviour involving slot games: Structural characteristics, verbal rules and motivation.

Addictive Behaviours, 2022
Gambling behaviour is likely to be strongly influenced by operant learning principles. Most forms of gambling, and most notably slot machine play, follow a random ratio (RR) schedule of reinforcement that should lead to rapid and extinction-resistant ...
P. Delfabbro, Daniel L. King, J. Parke
semanticscholar   +1 more source

From gambling-like elements in and around video games to monetary gambling: testing a pathway model among adolescents

International Gambling Studies
The lines between video games and gambling have been blurring, raising concerns for vulnerable players. The inclusion of gambling-like elements in games is considered a potential gateway to gambling with real money.
Eva Grosemans   +3 more
semanticscholar   +1 more source

Loot boxes are gambling-like elements in video games with harmful potential: Results from a large-scale population survey

, 2020
Loot boxes are a growing feature in the business models of video game production. They can be obtained through in-game purchases ranging from $0.5 to over $100 and contain chance-based virtual items that may offer an advantage in a video game making them
M. Meduna   +4 more
semanticscholar   +1 more source

Online Gambling Practices and Related Problems in Five European Countries: Findings from the Electronic Gam(bl)ing Multinational Empirical Survey (E-GAMES) Project.

Journal of Gambling Studies, 2023
J. Costes   +6 more
semanticscholar   +1 more source

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