Results 121 to 130 of about 13,831 (255)
Concerned significant others of persons with problem gambling and problem gaming: Prevalence and characteristics in the Norwegian population. [PDF]
Fodstad EC +3 more
europepmc +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
Lonely gamble - A longitudinal study of loneliness, gambling to escape and problem gambling. [PDF]
Hagfors H +4 more
europepmc +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Prevalence, patterns, correlates, and academic implications of sports betting and problem gambling among Nigerian undergraduates. [PDF]
Daniel FM +7 more
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Scars, screens, and stakes: Link between non-suicidal self-injury and problem gambling, problem gaming, and problematic internet use - A systematic review. [PDF]
Losaberidze M +10 more
europepmc +1 more source
Problem gambling among secondary school adolescents in Enugu, Nigeria. [PDF]
Chinawa AT +6 more
europepmc +1 more source
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley +1 more source
The Mediating Effect of Gambling Motives between Psychiatric Symptoms, Dissociation, and Problem Gambling Severity. [PDF]
Zoraloğlu C +6 more
europepmc +1 more source

