Results 61 to 70 of about 179,891 (293)

The importance of friends and family to recreational gambling, at-risk gambling, and problem gambling

open access: yesBMC Public Health, 2018
Background The variables correlated with problem gambling are routinely assessed and fairly well established. However, problem gamblers were all ‘at-risk’ and ‘recreational’ gamblers at some point. Thus, it is instructive from a prevention perspective to
Alissa Mazar   +4 more
doaj   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

Social responsibility in online gambling: voluntary limit setting [PDF]

open access: yes, 2010
Allowing players to set spending limits would be a solution to tackle the problem of gambling addiction. Dr Richard T.A. Wood and Dr Mark D. Griffiths, two experts in the field of gambling psychology, look into recent research investigating how players ...
Griffiths, MD, Wood, RTA
core  

Gambling and Problem Gambling among Canadian Urban Aboriginals [PDF]

open access: yesThe Canadian Journal of Psychiatry, 2016
Objective: To assess the prevalence of gambling and problem gambling in urban Aboriginals in the Canadian Prairie provinces and to determine the predictors of problem gambling. Method: In total, 1114 Aboriginals living in 15 cities in Alberta, Saskatchewan, and Manitoba were recruited via posters and direct solicitation at Native Friendship Centres ...
Robert J, Williams   +2 more
openaire   +2 more sources

AutomataGPT: Transformer‐Based Forecasting and Ruleset Inference for Two‐Dimensional Cellular Automata

open access: yesAdvanced Science, EarlyView.
We introduce AutomataGPT, a generative pretrained transformer (GPT) trained on synthetic spatiotemporal data from 2D cellular automata to learn symbolic rules. Demonstrating strong performance on both forward and inverse tasks, AutomataGPT establishes a scalable, domain‐agnostic framework for interpretable modeling, paving the way for future ...
Jaime A. Berkovich   +2 more
wiley   +1 more source

Les jeux de hasard et d’argent, un impôt régressif ?

open access: yesSciences du Jeu, 2020
While a large part of the French population participates in gambling, “problem gambling” and its adverse consequences affect certain socio-economic groups more than others.
Sébastien Berret, Virve Marionneau
doaj   +1 more source

The impact of gambling problems on families [PDF]

open access: yes, 2014
Summarises the available research about how gambling problems affect family relationships and family members, how families cope with gambling problems, and the assessment and therapy options available to the family members of people with gambling ...
Nicki Dowling
core  

Consensus Formation and Change are Enhanced by Neutrality

open access: yesAdvanced Science, EarlyView.
Neutral agents are shown to enhance both the formation and overturning of consensus in collective decision‐making. A general mathematical model and experiments with locusts and humans reveal that neutrality enables robust consensus via simple interactions and accelerates consensus change by reducing effective population size.
Andrei Sontag   +3 more
wiley   +1 more source

Problem Gambling among Adolescent Girls in Croatia—The Role of Different Psychosocial Predictors

open access: yesFrontiers in Psychology, 2017
Although, compared to boys, adolescent girls gamble less often and less problematically, prevalence studies still show significant numbers of at risk/problem gamblers among girls.
Aleksandra Huic   +3 more
doaj   +1 more source

Video game loot boxes are linked to problem gambling: Results of a large-scale survey. [PDF]

open access: yesPLoS ONE, 2018
Loot boxes are items in video games that can be paid for with real-world money and contain randomised contents. In recent years, loot boxes have become increasingly common.
David Zendle, Paul Cairns
doaj   +1 more source

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