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Innovative Procedural Content Generation (PCG) Using Generative AI

Game design increasingly relies on automation to deliver dynamic, interactive, and immersive player experiences. Procedural Content Generation (PCG), traditionally driven by rule-based systems and stochastic methods, has enabled the scalable creation of game assets and environments with limited human input.
Monika Kumari   +5 more
openaire   +1 more source

Procedural Content Generation

Georgios N. Yannakakis, Julian Togelius
openaire   +2 more sources

Procedural Content Generation via Machine Learning

2022
Matthew Guzdial   +2 more
openaire   +1 more source

Procedural Content Generation in GVGAI

2020
Ahmed Khalifa, Julian Togelius
openaire   +1 more source

Procedural Content Generation in Games

2016
Shaker, Noor   +2 more
openaire   +2 more sources

Procedural Content Generation by Content Type

Georgios N. Yannakakis, Julian Togelius
openaire   +1 more source

Procedural Content Generation for Racing Games

2024 International Conference on Signal Processing, Computation, Electronics, Power and Telecommunication (IConSCEPT)
M. Raghavendra Ram   +5 more
openaire   +1 more source

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