647 Research on the promoting children’s knowledge of injury by chess games [PDF]
Background Injury is the most important factor in the threat to children’s health and playing a game is children’s favourite method of participation. We try to promote child injury prevention and improve mental health through the games. Methods The chess game is designed and made by the National Centre for Disease Control and Prevention.
Zhang Xujun+7 more
openaire +2 more sources
An upper bound for the number of chess diagrams without promotion
In 2015, Steinerberger showed that the number of legal chess diagrams without promotion is bounded from above by 2 × 10 40 . This number was obtained by restricting both bishops and pawns position and by a precise bound when no chessman has been captured. We improve this estimate and show that the number of legal diagrams is less than 4 × 10 37 .
openaire +4 more sources
PROMOTION OF CHESS IN FAMILY-NEIGHBORHOOD PARTNERSHIP
The fame of chess players who grew up in communities that effectively use chess for meaningful spending of their free time is becoming known throughout the world. It is difficult to say that sports events organized with young people in all districts are in demand.
openaire +2 more sources
An upper bound for the number of chess diagrams without promotion [PDF]
In 2015, Steinerberger showed that the number of legal chess diagrams without promotion is bounded from above by $2\times 10^{40}$. This number was obtained by restricting both bishops and pawns position and by a precise bound when no chessman has been captured.
arxiv
Phoenix-Chess strategy or revisiting the algorithm for playing in Chess with incomplete information [PDF]
We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical variant of Chess-game is that each rook after its having been captured by enemy chess piece in the proccess of gaming ...
arxiv
Learning to Play Chess from Textbooks (LEAP): a Corpus for Evaluating Chess Moves based on Sentiment Analysis [PDF]
Learning chess strategies has been investigated widely, with most studies focussing on learning from previous games using search algorithms. Chess textbooks encapsulate grandmaster knowledge, explain playing strategies and require a smaller search space compared to traditional chess agents.
arxiv
PROMOTING COMPETENCIES OF THE BRAZILIAN COMMON NATIONAL CURRICULUM WITH CHESS
This article explores the potential of chess as a pedagogical tool to enhance competencies outlined in the Brazilian National Curriculum (BNCC). With an increasing focus on comprehensive education, schools are seeking innovative strategies to promote student development.
Valerio Brusamolin+1 more
openaire +1 more source
An Algorithm for Automatically Updating a Forsyth-Edwards Notation String Without an Array Board Representation [PDF]
We present an algorithm that correctly updates the Forsyth-Edwards Notation (FEN) chessboard character string after any move is made without the need for an intermediary array representation of the board. In particular, this relates to software that have to do with chess, certain chess variants and possibly even similar board games with comparable ...
arxiv
Quantifying the complexity and similarity of chess openings using online chess community data [PDF]
Hundreds of years after its creation, the game of chess is still widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. Here we exploit the "wisdom of the crowd" in an online chess platform to answer questions that, traditionally, only chess experts could tackle.
arxiv
Deep Pepper: Expert Iteration based Chess agent in the Reinforcement Learning Setting [PDF]
An almost-perfect chess playing agent has been a long standing challenge in the field of Artificial Intelligence. Some of the recent advances demonstrate we are approaching that goal. In this project, we provide methods for faster training of self-play style algorithms, mathematical details of the algorithm used, various potential future directions ...
arxiv