Results 101 to 110 of about 3,634 (266)
Pathways to care among patients with mental illness at two psychiatric facilities in Johannesburg, South Africa. [PDF]
Galvin M +4 more
europepmc +1 more source
The Vicissitudes of the Nafs: Madness, Paralysis, and the Work of Transgression in Sufi Ethics
ABSTRACT How should we theorize Sufi ethics when the practice of zikr (remembrance) that leads to spiritual enlightenment (tazkiyya) might also bring one to the brink of majzubiyat (madness)? What forms of regulation or restraint are imagined or enacted by practitioners to prevent spiritual boundlessness from perverting into its underside of paralysis (
Muhammad Osama Imran
wiley +1 more source
Virtuous Organizations in the Age of AI: Relational Goods and Human Flourishing
ABSTRACT The integration of AI‐based systems in everyday work has given rise to augmented organizations, transforming traditional work paradigms and prompting new research questions concerning augmented work processes and their related ethical issues. Drawing upon the practice‐institution framework proposed by Alasdair MacIntyre, integrated with Donati'
Francesco Vincenzo Giarmoleo +3 more
wiley +1 more source
ABSTRACT Artificial intelligence (AI) is increasingly embedded in healthcare in a variety of ways, ranging from semi‐autonomous decision support systems to the various visions of completely autonomous clinical systems. This article explores the ethical and legal issues that accompany this shift and argues that traditional ways of understanding medical ...
Man Teng Iong
wiley +1 more source
ABSTRACT Polycrisis—understood as intersecting crises that amplify each other rather than unfolding separately—poses profound challenges for employment relations theory and practice. The employment relationship is simultaneously a site where the effects of crises are most acutely experienced and a central mechanism through which profit is generated ...
Tony Dobbins +4 more
wiley +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
De Conselheiro a Gentileza: o messianismo como ruptura das estruturas sociais do cotidiano
The article makes a synchronic and comparative analysis of the biographies and sermons of Antônio Vicente Mendes Maciel (the so-called Conselheiro) and José Datrino (also known as Gentileza, an urban prophet who lived in Rio de Janeiro and was a ...
José Rogério Lopes
doaj

