Results 151 to 160 of about 11,137 (194)
Transformable Gaussian Reward Function for Socially Aware Navigation Using Deep Reinforcement Learning. [PDF]
Kim J +5 more
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Multimodal immersion in English language learning in higher education: A systematic review. [PDF]
Rahmanu IWED, Molnár G.
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Nursing team proxemic mapping in the hemotherapy space. [PDF]
Gonçalves FGA +7 more
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Building trust in the age of human-machine interaction: insights, challenges, and future directions. [PDF]
Chauhan S +4 more
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How the hemotherapy nursing team perceives touch during the transfusion procedure. [PDF]
de Azevedo Gonçalves FG +7 more
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Proceedings of the 4th International Symposium on Pervasive Displays, 2015
Touch and gesture input have become popular for display interaction. While applications usually focus on one particular input technology, we set out to adjust the interaction modality based on the proximity of users to the screen. Therefore, we built a system which combines technology-transparent interaction spaces across 4 interaction zones: touch ...
Tilman Dingler, Markus Funk, Florian Alt
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Touch and gesture input have become popular for display interaction. While applications usually focus on one particular input technology, we set out to adjust the interaction modality based on the proximity of users to the screen. Therefore, we built a system which combines technology-transparent interaction spaces across 4 interaction zones: touch ...
Tilman Dingler, Markus Funk, Florian Alt
openaire +1 more source
Proceedings of the 2012 International Symposium on Pervasive Displays, 2012
Effective street peddlers monitor passersby, where they tune their message to capture and keep the passerby's attention over the entire duration of the sales pitch. Similarly, advertising displays in today's public environments can be more effective if they were able to tune their content in response to how passersby were attending them vs.
Miaosen Wang +2 more
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Effective street peddlers monitor passersby, where they tune their message to capture and keep the passerby's attention over the entire duration of the sales pitch. Similarly, advertising displays in today's public environments can be more effective if they were able to tune their content in response to how passersby were attending them vs.
Miaosen Wang +2 more
openaire +1 more source
ACM International Conference on Interactive Tabletops and Surfaces, 2010
In the everyday world, much of what we do is dictated by how we interpret spatial relationships, or proxemics. What is surprising is how little proxemics are used to mediate people's interactions with surrounding digital devices. We imagine proxemic interaction as devices with fine-grained knowledge of nearby people and other devices -- their position,
Till Ballendat +2 more
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In the everyday world, much of what we do is dictated by how we interpret spatial relationships, or proxemics. What is surprising is how little proxemics are used to mediate people's interactions with surrounding digital devices. We imagine proxemic interaction as devices with fine-grained knowledge of nearby people and other devices -- their position,
Till Ballendat +2 more
openaire +1 more source
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion, 2019
Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play.
Jens Emil Grønbæk +4 more
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Proxemics Play has been suggested as a concept for designing socially engaging play experiences. We expand on this concept by investigating the role of fixed and semi-fixed architectural features in configuring meaningful socio-spatial relations of collocated play.
Jens Emil Grønbæk +4 more
openaire +1 more source
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts. At furniture-scale, such artifacts have the potential of changing the ways we collaborate and engage with interiors and physical spaces. Informed by theories of proxemics, empirical studies of informal meetings and design work with shape-changing furniture ...
Jens Emil Grønbæk +4 more
openaire +1 more source
The field of Shape-Changing Interfaces explores the qualities of physically dynamic artifacts. At furniture-scale, such artifacts have the potential of changing the ways we collaborate and engage with interiors and physical spaces. Informed by theories of proxemics, empirical studies of informal meetings and design work with shape-changing furniture ...
Jens Emil Grønbæk +4 more
openaire +1 more source

