Results 81 to 90 of about 13,088 (235)
Adaptive Sampling for BRDF Acquisition
We propose a data‐driven adaptive sampling strategy that predicts the optimal sampling pattern and count for BRDF acquisition from a single image, reducing capture time while preserving quality. Abstract The bidirectional reflectance distribution function (BRDF) describes the ratio of incoming radiance to outgoing radiance for all possible pairs of ...
Behnaz Kavoosighafi +3 more
wiley +1 more source
RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim +3 more
wiley +1 more source
PBR‐Inspired Controllable Diffusion for Image Generation
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue +3 more
wiley +1 more source
Multi‐Spectral Gaussian Splatting with Neural Color Representation
Abstract 3D Gaussian Splatting (3DGS) [KKLD23] has transformed novel‐view synthesis from RGB images, yet remains restricted to the visible spectrum. Many applications, including agricultural monitoring, rely on multi‐spectral imaging, where spectral camera alignment and scalability pose major challenges.
Lukas Meyer +5 more
wiley +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
Abstract Correlation‐based rendering techniques continue to advance, and efficiently exploiting correlations between pixel estimates has become increasingly important. The deep combiner framework [BHHM20] allows us to fuse independent and correlated pixel estimates but focuses solely on spatial correlations.
W. Zhou, E. Hughes, T. Hachisuka
wiley +1 more source
Image Denoising Using Multi-ModelFusion Technique
Image denoising is a fundamental challenge in the field of image processing, with the primary goal of recovering high-quality images from noisy counterparts.
Kamal Khan, Muhammad Anwar, Saifullah
doaj
Text Data Security Using LCG and CBC with Steganography Technique on Digital Image
This research proposes a text data security method using a combination of Linear Congruential Generator (LCG), Advanced Encryption Standard (AES) Cipher Block Chaining (CBC) mode, and Least Significant Bit (LSB) steganography technique on digital images.
Muhammad Wildan, Wahid Miftahul Ashari
doaj +1 more source
Experimental Comparison of PSNR and SSIM Metrics for Video Quality Estimation
Since the development of digital video technology, due to the nature of digital video, the approach to video quality estimation has changed. Basically there are two types of metrics used to measure the objective quality of processed digital video: purely mathematically defined video quality metrics (DELTA, MSAD, MSE, SNR and PSNR) where the error is ...
Zoran Kotevski, Pece Mitrevski
openaire +1 more source

