Results 161 to 170 of about 6,187,768 (281)

Terrain Synthesis and Authoring based on Iso‐Contours

open access: yesComputer Graphics Forum, EarlyView.
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier   +5 more
wiley   +1 more source

Analysis of an M/M/1 Queue with Customer Interjection

open access: yes, 2010
In our daily life, we often experience waiting in a queue to receive some kind of service. Some customers do not join the queue at the end like other normal customers, and try to cut in the queue hoping to have a shorter waiting time and a higher level ...
Aliakbar Chavoushi, Alireza
core  

NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid   +4 more
wiley   +1 more source

Probabilistic maximal covering location-allocation models with constrained waiting time or queue length for congested systems [PDF]

open access: yes
When dealing with the design of service networks, such as health and EMS services, banking or distributed ticket selling services, the location of service centers has a strong influence on the congestion at each of them, and consequently, on the quality ...
Daniel Serra, Vladimir Marianov
core  

Do Graph Drawing Aesthetics Matter for AI? A Replication of Foundational Studies in Graph Readability

open access: yesComputer Graphics Forum, EarlyView.
Abstract Graph drawing aesthetics have traditionally been optimized for human readers, leading to well‐established principles such as reducing edge crossings, enhancing symmetry, and minimizing bends. These criteria shape layout algorithms and define what “readability” means in network visualization.
Sara Di Bartolomeo   +5 more
wiley   +1 more source

Geometry‐Aware Alignment and Comparison of Hierarchical Morse Complexes with Applications

open access: yesComputer Graphics Forum, EarlyView.
Abstract Scalar fields derived from 3D X‐ray CT scans of samples undergoing ex situ processes, such as thermal aging, chemical etching, or mechanical stress, pose unique challenges for characterizing similarities and differences across acquisitions. Typically, a sample A (source) is imaged, removed, and subjected to experimental conditions that alter ...
Aniketh Venkat   +3 more
wiley   +1 more source

State Migration in Styx: Towards Serverless Transactional Functions. [PDF]

open access: yesVLDB J
Psarakis K   +4 more
europepmc   +1 more source

Beauty in the Eye of AI: Aligning LLMs and Vision Models with Human Aesthetics in Network Visualization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Network visualization has traditionally relied on heuristic metrics, such as stress, under the assumption that optimizing them leads to aesthetic and informative layouts. However, no single metric consistently produces the most effective results.
X. Li, P. Zhang, X. Wang, H. Shen, Y. Hu
wiley   +1 more source

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