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Delta radiance transfer

Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2012
Modular Radiance Transfer (MRT) is a recent technique for computing approximate direct-to-indirect transport. Scenes are dynamically constructed by warping and connecting simple shapes and compact transport operators are only precomputed on these simple shapes. MRT ignores fine-scale transport from "clutter" objects inside the scene, and computes light
Bradford James Loos   +3 more
openaire   +2 more sources

Radiance

American Journal of Physics, 1963
Wide generality for optical radiometry can be achieved by treating the basic radiometric quantities as field quantities. The treatment is that of classical ray optics, with emphasis on the geometrical relations involved. It is shown that radiance, defined as N ≡ ∂2P∂Ω cosθ∂A [W·cm−2·sr−1], the radiant flux or power per unit solid-angle-in-the-direction-
openaire   +1 more source

Radiance and particle fluence

Physics in Medicine and Biology, 1994
The concepts of radiance and fluence are fundamental to the description of a radiation field. The International Commission on Radiological Units and Measurements (ICRU) has defined fluence in terms of the number of the radiation particles crossing a small sampling sphere.
L, Papiez, J J, Battista
openaire   +2 more sources

Pre‐convolved Radiance Caching

Computer Graphics Forum, 2012
AbstractThe incident indirect light over a range of image pixels is often coherent. Two common approaches to exploit this inter‐pixel coherence to improve rendering performance are Irradiance Caching and Radiance Caching. Both compute incident indirect light only for a small subset of pixels (the cache), and later interpolate between pixels. Irradiance
Scherzer, D.   +3 more
openaire   +3 more sources

The delta radiance field

2015
The wide availability of mobile devices capable of computing high fidelity graphics in real-time has sparked a renewed interest in the development and research of Augmented Reality applications. Within the large spectrum of mixed real and virtual elements one specific area is dedicated to produce realistic augmentations with the aim of presenting ...
openaire   +2 more sources

3D Gaussian Splatting for Real-Time Radiance Field Rendering

ACM Transactions on Graphics, 2023
George Drettakis   +2 more
exaly  

HyperNeRF: a higher-dimensional representation for topologically varying neural radiance fields

ACM Transactions on Graphics, 2021
Peter Hedman   +2 more
exaly  

Clear-sky spectral radiance modeling under variable aerosol conditions

Renewable and Sustainable Energy Reviews, 2022
Miroslav Kocifaj, Chris Gueymard
exaly  

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

ACM Transactions on Graphics, 2023
Dor Verbin, Peter Hedman, Andreas Geiger
exaly  

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