Results 251 to 260 of about 41,840 (284)

Ray Tracing

ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05, 2005
Ray tracing is a method to produce realistic images; it determines visible surfaces in an image at the pixel level (Appel, 1968; Kay & Greenberg, 1979; Whitted, 1980). Unlike the z-buffer and BSP tree, ray tracing operates pixel-by-pixel rather than primitive-by-primitive.
  +5 more sources

Iterative Ray-tracing

Proceedings of the Physical Society. Section B, 1952
An iterative ray-tracing method described by T Smith is shown to give a divergent sequence of approximations in certain cases; when it converges it has only first order convergence according to Hartree's classification of iterative processes An iterative method which always gives second order convergence is described and the significance of the ...
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Computer ray tracing speeds

Applied Optics, 1990
The results of measuring the ray trace speed and compilation speed of thirty-nine computers in fifty-seven configurations, ranging from personal computers to super computers, are described. A correlation of ray trace speed has been made with the LINPACK benchmark which allows the ray trace speed to be estimated using LINPACK performance data.
P, Robb, B, Pawlowski
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Ray-Tracing CAD Objects

International Optical Design, 2006
This paper describes a computational approach to handling CAD objects within the framework of optical design software. Very fast ray-tracing speeds can be achieved through realistic objects used in the manufacture of optical systems.
Mark Nicholson   +2 more
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Linearized ray-trace analysis

SPIE Proceedings, 1990
This paper presents a new linearized ray-trace technique for analysis of general optical beam trains, developed for integrated structures/optics/controls design of spaceborne optical instruments. Computer routines based on our approach are fast enough to be executed in-line as part of a spacecraft dynamic simulation or as part of a real-time controller.
D.C. Redding, W.G. Breckenridge
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Ray Tracing

2012
Algoritmo di calcolo utilizzato nei motori di rendering per simulare il comportamento della luce e dei materiali al fine di emulare i fenomeni tipici che permettono di percepire visivamente la realtà fisica (ad es. colore, illuminazione, ombre, riflessioni, diffusione della luce)
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Ray tracing

XRDS: Crossroads, The ACM Magazine for Students, 1997
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