Results 241 to 250 of about 198,726 (292)
Robert P. Futrelle, Michael J. Potel
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Van der Waals Surfaces in Molecular Modeling: Implementation with Real-Time Computer Graphics
Paul A. Bash +4 more
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Real-Time IoT-Based Connected Vehicle Infrastructure for Intelligent Transportation Safety
IEEE transactions on intelligent transportation systems (Print), 2023The transportation sector faces severe consequences due to the incrementing population influx yielding congestions, fatalities and haphazard traffic scenarios.
Neerav Sharma, Rahul Garg
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ACM Transactions on Graphics, 2023
Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu +3 more
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Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu +3 more
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Triangle Splatting for Real-Time Radiance Field Rendering
arXiv.orgThe field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.
Jan Held +9 more
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3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects
IEEE transactions on circuits and systems for video technology (Print), 2020Visual Augmented Reality (AR) typically overlays virtual computer graphics or other virtual contents on the real world videos, attracting much interest from both academic and industrial communities.
Fulin Tang +3 more
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Real-Time Hair Rendering with Hair Meshes
International Conference on Computer Graphics and Interactive TechniquesHair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that provides
Gaurav Bhokare +3 more
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Aliasing and scintillation reduction in real-time computer graphics
SPIE Defense + Commercial Sensing, 2003Timothy G. Sills, O. Williams
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