Results 241 to 250 of about 198,726 (292)

The system design for GALATEA, an interactive real-time computer graphics system for movie and video analysis

open access: closedInternational Conference on Computer Graphics and Interactive Techniques, 1974
Robert P. Futrelle, Michael J. Potel
openalex   +2 more sources

Van der Waals Surfaces in Molecular Modeling: Implementation with Real-Time Computer Graphics

open access: closedScience, 1983
Paul A. Bash   +4 more
openalex   +2 more sources

Real-Time IoT-Based Connected Vehicle Infrastructure for Intelligent Transportation Safety

IEEE transactions on intelligent transportation systems (Print), 2023
The transportation sector faces severe consequences due to the incrementing population influx yielding congestions, fatalities and haphazard traffic scenarios.
Neerav Sharma, Rahul Garg
semanticscholar   +1 more source

TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis

ACM Transactions on Graphics, 2023
Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu   +3 more
semanticscholar   +1 more source

Triangle Splatting for Real-Time Radiance Field Rendering

arXiv.org
The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.
Jan Held   +9 more
semanticscholar   +1 more source

3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects

IEEE transactions on circuits and systems for video technology (Print), 2020
Visual Augmented Reality (AR) typically overlays virtual computer graphics or other virtual contents on the real world videos, attracting much interest from both academic and industrial communities.
Fulin Tang   +3 more
semanticscholar   +1 more source

Real-Time Hair Rendering with Hair Meshes

International Conference on Computer Graphics and Interactive Techniques
Hair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that provides
Gaurav Bhokare   +3 more
semanticscholar   +1 more source

Aliasing and scintillation reduction in real-time computer graphics

SPIE Defense + Commercial Sensing, 2003
Timothy G. Sills, O. Williams
semanticscholar   +1 more source

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