Results 231 to 240 of about 471,485 (276)
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Real-Time Nonlinear Shape Interpolation

ACM Transactions on Graphics, 2015
We introduce a scheme for real-time nonlinear interpolation of a set of shapes. The scheme exploits the structure of the shape interpolation problem, in particular the fact that the set of all possible interpolated shapes is a low-dimensional object in a high-dimensional shape space.
Von Tycowicz, C. (author)   +3 more
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Interpolation with positive real functions

Journal of the Franklin Institute, 1967
Abstract The problem of interpolation with positive-real functions is solved within a network theoretic framework and applied to several situations of engineering interest. Questions pertaining to realizations employing a minimum number of reactances are studied in great detail.
Youla, D. C., Saito, M.
openaire   +2 more sources

Real-Time Hair Simulation With Neural Interpolation

IEEE Transactions on Visualization and Computer Graphics, 2022
Traditionally, reduced hair simulation methods are either restricted to heuristic approximations or bound to specific hairstyles. We introduce the first CNN-integrated framework for simulating various hairstyles. The approach produces visually realistic hairs with an interactive speed.
Qing Lyu   +3 more
openaire   +2 more sources

Real-time per-pixel viewpoint interpolation

Proceedings Theory and Practice of Computer Graphics, 2004., 2004
Real-time rendering of complex scenes is a crucial problem in computer graphics. In this paper we present a simple and efficient real-time (high frame rate) rendering method in which the computational cost is almost independent of the scene geometric complexity. The main advantages of our method compared to other height field warping approaches such as
Ghazanfarpour, Djamchid   +2 more
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Real Interpolation Between Strong Martingale Hardy Spaces

Acta Mathematica Vietnamica, 2023
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Kaituo Liu, Jianzhong Lu, Lihua Peng
openaire   +1 more source

The Real Interpolation Method

1976
In this chapter we introduce the first of the two explicit interpolation functors which we employ for the applications in the last three chapters. Our presentation of this method/functor—the real interpolation method—follows essentially Peetre [10]. In general, we work with normed linear spaces. However, we have tried to facilitate the extension of the
Jöran Bergh, Jörgen Löfström
openaire   +1 more source

Real Time Environment Map Interpolation

Third International Conference on Image and Graphics (ICIG'04), 2005
Environment mapping, or reflection mapping, has been widely used in the game and movie industries to give objects a realistic illumination atmosphere. For moving objects, direct frame-by-frame calculation of environment maps and correspondence-based interpolation are both impractical for real-time applications due to the large computational costs.
null Wenle Wang   +4 more
openaire   +1 more source

Classical Nevanlinna-Pick Interpolation with Real Interpolation Points

2000
We consider a scalar Nevanlinna-Pick interpolation problem with at most countably many interpolation points which lie in ℂ+ ∪ ℝ. Questions about the existence and uniqueness of the solutions are considered. In the case of nonuniqueness a description of all solutions is given which generalizes Potapov’s formula.
Daniel Alpay, Aad Dijksma, Heinz Langer
openaire   +1 more source

Interpolation of Vector-Valued Real Analytic Functions

Journal of the London Mathematical Society, 2002
The vector-valued interpolation problem considered in this deep and important paper reads as follows: Given a domain \(\omega \subset \mathbb{R}^d\); a discrete sequence \((z_n)_n\) in \(\omega\); a sequentially complete locally convex space \(E\); a sequence \((k_n)_n\) of nonnegative integers; and a family \(\{x_{n,\alpha}: \alpha\in \mathbb{N}^d\), \
Bonet, José   +2 more
openaire   +2 more sources

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