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Pose-Driven Realistic 2-D Motion Synthesis
IEEE Transactions on Cybernetics, 2023A realistic 2-D motion can be treated as a deforming process of an individual appearance texture driven by a sequence of human poses. In this article, we thereby propose to transform the 2-D motion synthesis into a pose conditioned realistic motion image generation task considering the promising performance of pose estimation technology and generative ...
Guiyu Xia +3 more
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Textures for realistic image synthesis
Computers & Graphics, 1985Abstract An important aspect in generating images of real materials and surfaces is the contribution of the visual effects of textures. This study presents methods for simulating a variety of different textures. Two general types of texture, geometric and spectral, are simulated. Geometric textures incorporate the irregularities and variations which
Richard J. Carey, Donald P. Greenberg
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PAINT: Photo-realistic Fashion Design Synthesis
ACM Transactions on Multimedia Computing, Communications, and Applications, 2023In this article, we investigate a new problem of generating a variety of multi-view fashion designs conditioned on a human pose and texture examples of arbitrary sizes, which can replace the repetitive and low-level design work for fashion designers.
Xiaoling Gu +6 more
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Realistic Tree-Dimensional Facial Expression Synthesis
2011 Third International Conference on Intelligent Human-Machine Systems and Cybernetics, 2011Facial expression synthesis is an important part of the visual human-computer interaction. In order to establish a highly realistic, self-adaptive and automatic real-time facial expression synthesis system, this paper proposes a method based on MPEG-4 to generate three-dimensional facial expression animation.
Junpei Wang, Yanfeng Sun
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Visual Perception in Realistic Image Synthesis
Computer Graphics Forum, 2001Realism is often a primary goal in computer graphics imagery, and we strive to create images that are perceptually indistinguishable from an actual scene. Rendering systems can now closely approximate the physical distribution of light in an environment.
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Filament‐based realistic turbulent wake synthesis
Computer Animation and Virtual Worlds, 2017AbstractTurbulent wake is crucial for the visually appealing effects of liquid. Unfortunately, it is challenging to realistically simulate this phenomenon with ring‐shaped vortical structures. To tackle this issue, we propose a filament‐based turbulent wake synthesis method for realistically simulating the turbulent wake with ring‐shaped vortical ...
Xiangyun Liao +5 more
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HYBRID SCHEDULING FOR REALISTIC IMAGE SYNTHESIS
Parallel Computing, 2000Rendering a single high quality image may take several hours, or even days. The com-plexity of both the model and the lighting simulation may require excessive computer re-sources. In order to reduce the total rendering time and to accommodate large and complex models that exceed the size of a single processor system, a parallel renderer may provide a ...
ERIK REINHARD +2 more
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A Testbed for Realistic Image Synthesis
IEEE Computer Graphics and Applications, 1983Classical ray-tracing techniques, which have produced the most realistic computer-generated images to date, are being enhanced in this developmental system.
Roy Hall, Donald Greenberg
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Physically Realistic Motion Synthesis in Animation
Evolutionary Computation, 1993Motion-synthesis problems arise in the creation of physically realistic animations involving autonomous characters. Trpically characters are required to perform goal tasks, subject to physical law and other constraints on their motion. Witkin and Kass (1988) dubbed this class of problems “Spacetime Constraints“ (SC) and presented results for specific ...
J. Thomas Ngo, Joe Marks
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Realistic visual speech synthesis in WebGL
Proceedings of the 18th International Conference on 3D Web Technology, 2013This paper presents the work that has been done to develop a web application that shows the face of a virtual character pronouncing the sentences the user sets. The level of realism was high and the performance was fast enough. The application makes use of WebGL, speech processing, text to speech and co-articulation technologies to obtain the virtual ...
Andoni Mujika +4 more
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