Results 21 to 30 of about 108,684 (257)
Augmented Reality Glasses for Capturing Images [PDF]
From the past few decades, a large chunk of research in the sphere of Digitalization, AI, and IoT has some noteworthy contributions to AEC industries. One such contribution is augmented reality. The objective of Augmented reality is to connect the real world with a virtual world i.e. with the digital world.
Prajwal D Basti, Niranjan S Pattanshetti
openaire +3 more sources
A HYBRID POINT CLOUD REALITY CAPTURE FROM TERRESTRIAL LASER SCANNING AND UAV-PHOTOGRAMMETRY [PDF]
Point clouds are a digital representation of physical objects or buildings that exist in real world. There are many sources that a point cloud can come from such as a terrestrial laser scanner (TLS) or an unmanned aerial vehicle (UAV).
A. F. Razali, M. F. M. Ariff, Z. Majid
doaj +1 more source
Virtual museums. Captured reality and 3D modeling
Abstract Virtual spaces for the dissemination of cultural heritage and virtual experimentation were developed combining 3D image acquisition techniques like digital photogrammetry (captured reality) and computer 3D modeling. This is a novelty in peripheral countries, particularly in Latin-America, since there is almost no development of this kind of ...
Loaiza Carvajal, Daniel Alejandro +2 more
openaire +3 more sources
CAPTURING REALITY AT CENTRE BLOCK [PDF]
Abstract. The Centre Block of Canada’s Parliament buildings, National Historic Site of Canada is set to undergo a major rehabilitation project that will take approximately 10 years to complete. In preparation for this work, Heritage Conservation Services (HCS) of Public Services and Procurement Canada has been completing heritage documentation of the ...
C. Boulanger, C. Ouimet, N. Yeomans
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This study presents a comprehensive digital documentation and preservation effort for the Sellman Tenant House, a historic structure once part of the 18th-century Sellman Plantation in Maryland, USA. This research employs an array of digital technologies,
Botao Li +4 more
doaj +1 more source
Dynamic HDR environment capture for mixed reality [PDF]
Rendering accurate and convincing virtual content into mixed reality (MR) scenes requires detailed illumination information about the real environment. In existing MR systems, this information is often captured using light probes [1, 8, 9, 17, 19--21], or by reconstructing the real environment as a preprocess [31, 38, 54].
David R. Walton, Anthony Steed
openaire +1 more source
Reducing Latency in Digital Twins: A Framework for Near-Real-Time Progress and Quality Reporting
While Digital Twins offer transformative potential, their efficacy for real-time control is constrained by the slow data acquisition and the high computational intensity required to process raw datasets like point clouds.
Zvonko Sigmund +3 more
doaj +1 more source
A WORKFLOW FOR GEOMETRIC COLOUR PHOTOGRAPHY OF PAINTED SURFACES [PDF]
Colour fidelity is vital when documenting painted surfaces. The 2.5D nature of many painted surfaces makes orthophotos and digital surface models (DSMs) common products of the documentation process.
A. Dhanda +3 more
doaj +1 more source
Analysis of Realistic Game Graphics Development Using Photogrammetry Method
The development of realistic video game graphics has increasingly become a primary focus in the gaming industry. Among the technologies enabling this advancement, photogrammetry stands out for its ability to create highly accurate and realistic 3D models
Fauzi Isyrin Apridal +2 more
doaj +1 more source
ABSTRACT Background Cerebellar ataxia after pediatric brain tumor treatment can cause persistent gait, balance, and speech impairment, yet no established rehabilitation strategy exists. Somato‐cognitive coordination therapy (SCCT) is a virtual reality–guided intervention designed to promote sensorimotor integration through visually constrained reaching
Masanobu Takeuchi +10 more
wiley +1 more source

