Results 31 to 40 of about 216,362 (278)
Modelling and analyzing adaptive self-assembling strategies with Maude [PDF]
Building adaptive systems with predictable emergent behavior is a challenging task and it is becoming a critical need. The research community has accepted the challenge by introducing approaches of various nature: from software architectures, to ...
Bruni, Roberto +4 more
core +2 more sources
Computing as the 4th “R”: a general education approach to computing education [PDF]
Computing and computation are increasingly pervading our lives, careers, and societies - a change driving interest in computing education at the secondary level. But what should define a "general education" computing course at this level?
Cutts, Q., Esper, S., Simon, B.
core +1 more source
Building Confidence in Using New Research Methods: Reflections From a Former Numerophobe’s Use of Computer Programming and Advanced Statistics [PDF]
Mathew Williams
openalex +2 more sources
Distance learning for training business game tutors
This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be
Mariana de Toledo Marinho +2 more
doaj +1 more source
Flexible data input layer architecture (FDILA) for quick-response decision making tools in volatile manufacturing systems [PDF]
This paper proposes the foundation for a flexible data input management system as a vital part of a generic solution for quick-response decision making.
Komashie, A, Mousavi, A, Tavakoli, S
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Motivational Social Visualizations for Personalized E-Learning [PDF]
A large number of educational resources is now available on the Web to support both regular classroom learning and online learning. However, the abundance of available content produces at least two problems: how to help students find the most appropriate
A. Dieberger +37 more
core +2 more sources
Abstrak Motivasi dan hasil belajar adalah dua faktor penting dalam menentukan efektivitas proses pembelajaran. Hasil belajar mata kuliah pemrograman berorientasi objek siswa rendah selama dua tahun terakhir.
Kori Cahyono
doaj +1 more source
Active learning strategies and methodologies place the students at the core of the learning process. The objective is to engage students in their own learning through significant activities that involve active participation. These activities are designed
Belkis Díaz-Lauzurica +1 more
doaj +1 more source
Using web-based peer assessment in fostering deep learning in computer programming [PDF]
Active learning is considered by many academics as an important and effective learning strategy. Students can improve the quality of their work by developing their higher cognitive skills through reflection on their own ideas and practice of analytic and
Joy, Mike, Sitthiworachart, Jirarat
core
Progressor: Personalized visual access to programming problems [PDF]
This paper presents Progressor, a visualization of open student models intended to increase the student's motivation to progress on educational content. The system visualizes not only the user's own model, but also the peers' models.
Bakalov, F +3 more
core +1 more source

