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Abstrak Motivasi dan hasil belajar adalah dua faktor penting dalam menentukan efektivitas proses pembelajaran. Hasil belajar mata kuliah pemrograman berorientasi objek siswa rendah selama dua tahun terakhir.
Kori Cahyono
doaj +1 more source
AbstractLearning computer programming requires acquiring multiple skills to be performed simultaneously. As in many other fields, learning motivation and reflective thinking skills may affect the process of designing and implementing computer programming instruction.
openaire +3 more sources
Abstracting object interactions using composition filters [PDF]
It is generally claimed that object-based models are very suitable for building distributed system architectures since object interactions follow the client-server model.
Aksit, Mehmet+4 more
core +6 more sources
Data transmission system with encryption by chaotic sequences
Protection of transferable information in the telecommunication systems is possible by its imposition of coding sequence on a plaintext. Encryption of pseudorandom sequences can be performed by using generation algorithms which are implemented on the ...
R. L. Politans’kyy+3 more
doaj +1 more source
Atelier: an online platform for programming tutorials
The aim of the Atelier project1 is to develop an online platform that creates an atelier-like setting that emphasises collaboration and sharing of ideas.
A. Fehnker+5 more
semanticscholar +1 more source
Using web-based peer assessment in fostering deep learning in computer programming [PDF]
Active learning is considered by many academics as an important and effective learning strategy. Students can improve the quality of their work by developing their higher cognitive skills through reflection on their own ideas and practice of analytic and
Joy, Mike, Sitthiworachart, Jirarat
core
Learning Dimensions: Lessons from Field Studies [PDF]
In this paper, we describe work to investigate the creation of engaging programming learning experiences. Background research informed the design of four fieldwork studies involving a range of age groups to explore how programming tasks could best be ...
Hughes, Janet+2 more
core +1 more source
This study presents a novel approach to teaching Python and bioinformatics using team‐based learning and cloud‐hosted notebooks. By integrating interactive coding into biomedical education, the method improves accessibility, student engagement, and confidence—especially for those without a computing background.
Nuno S. Osório, Leonardo D. Garma
wiley +1 more source
Flexible data input layer architecture (FDILA) for quick-response decision making tools in volatile manufacturing systems [PDF]
This paper proposes the foundation for a flexible data input management system as a vital part of a generic solution for quick-response decision making.
Komashie, A, Mousavi, A, Tavakoli, S
core +2 more sources
Digital Activity Markers in Chronic Inflammatory Demyelinating Polyneuropathy
ABSTRACT Objective To evaluate the utility of smartwatch and smartphone‐based activity metrics for assessing disease severity and quality of life in patients with chronic inflammatory demyelinating polyneuropathy (CIDP). Methods In the electronic monitoring of disease activity in patients with CIDP (EMDA‐CIDP) trial, we performed a prospective ...
Lars Masanneck+15 more
wiley +1 more source