Results 261 to 270 of about 285,531 (306)
Some of the next articles are maybe not open access.
Computer Graphics Forum, 2003
Abstract Previous studies at the intersection between rendering and psychology have concentrated on issues such as realismand acuity. Although such results have been useful in informing development of realistic rendering techniques,studies have shown that the interpretation of images is influenced by factors that have little to do with realism.
David J. Duke +3 more
openaire +1 more source
Abstract Previous studies at the intersection between rendering and psychology have concentrated on issues such as realismand acuity. Although such results have been useful in informing development of realistic rendering techniques,studies have shown that the interpretation of images is influenced by factors that have little to do with realism.
David J. Duke +3 more
openaire +1 more source
Proceedings of the 2003 symposium on Interactive 3D graphics, 2003
Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by the delay imposed by rendering into a single image-space error measure.
Cliff Woolley +3 more
openaire +1 more source
Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by the delay imposed by rendering into a single image-space error measure.
Cliff Woolley +3 more
openaire +1 more source
ACM SIGGRAPH Computer Graphics, 1979
Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading.
openaire +2 more sources
Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading.
openaire +2 more sources
ACM SIGGRAPH Computer Graphics, 1986
We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient new technique for a wide variety of monte carlo procedures.
openaire +1 more source
We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient new technique for a wide variety of monte carlo procedures.
openaire +1 more source
ACM SIGGRAPH 2002 conference abstracts and applications, 2002
The animated short "a flatpack project" was intended to emulate the aesthetics of traditional art techniques in a digital medium. This necessitated the creation of custom rendering and image processing code to reproduce the appearance of line drawings in both pencil and ink, along with other effects such as the bleeding of ink in water and the ...
openaire +1 more source
The animated short "a flatpack project" was intended to emulate the aesthetics of traditional art techniques in a digital medium. This necessitated the creation of custom rendering and image processing code to reproduce the appearance of line drawings in both pencil and ink, along with other effects such as the bleeding of ink in water and the ...
openaire +1 more source
Communications of the ACM, 1989
Volumetric rendering speaks volumes for data 20 orders of magnitude apart—from human anatomy to neuroanatomy, and from electrostatic charges of macromolecules to failure analysis of manufactured parts.
openaire +1 more source
Volumetric rendering speaks volumes for data 20 orders of magnitude apart—from human anatomy to neuroanatomy, and from electrostatic charges of macromolecules to failure analysis of manufactured parts.
openaire +1 more source
2006 IEEE International Conference on Acoustics Speed and Signal Processing Proceedings, 2006
Efficient visualization of large volumetric data is a challenge for image processing community. In this paper, we present a novel volume rendering algorithm based on the concept of fractal. It consists of dividing the volumetric data set into sub-blocks, calculating the 3D fractal coefficients of each sub-block, projecting them to 2D image plane, and ...
Li, X L, Qin, H X, Yang, J, Zhu, y M
openaire +3 more sources
Efficient visualization of large volumetric data is a challenge for image processing community. In this paper, we present a novel volume rendering algorithm based on the concept of fractal. It consists of dividing the volumetric data set into sub-blocks, calculating the 3D fractal coefficients of each sub-block, projecting them to 2D image plane, and ...
Li, X L, Qin, H X, Yang, J, Zhu, y M
openaire +3 more sources
International Journal of Computer Vision, 2002
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Heung-Yeung Shum +3 more
openaire +2 more sources
zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Heung-Yeung Shum +3 more
openaire +2 more sources
A Distributed Rendering System “On Demand Rendering System”
2000In parallel computing, providing the way for visualizing a large scale dataset becomes demanding. To provide a necessary levels of performance, there have been several software-based rendering system developed for general purpose parallel architectures.
Hideo Miyachi +4 more
openaire +1 more source
Rendering biological iridescences with RGB-based renderers
ACM Transactions on Graphics, 2006Brilliant iridescent colors occur on many biological objects. Current RGB-based graphics renderers are not sufficient to simulate such phenomena. This is because biological iridescences are caused by interference or diffraction, which requires wavelength information to describe.
openaire +1 more source

