Results 131 to 140 of about 1,504,146 (277)
Purpose To characterize orthopaedic sports medicine podcasts and to evaluate their use of social media and video formats. Methods A cross‐sectional review was conducted of orthopaedic sports medicine podcasts active between April 1, 2024, and April 1, 2025.
Isabella Trancoso +3 more
wiley +1 more source
Behavioural indicators of responsible gambling consumption
‘Responsible gambling’ is an ambiguous and contested concept that nonetheless underpins the vast majority of government, industry and public health efforts to minimise the harm from gambling.
Hronis, A +5 more
core
Objective The purpose of this study was to determine the benefit of a behaviorally designed incentive program and glucocorticoid injections in reducing symptoms and promoting physical activity in patients with knee osteoarthritis (KOA). Methods This was a pragmatic, multisite, factorially designed, blinded, randomized clinical trial.
Joshua F. Baker +17 more
wiley +1 more source
Supporting People With Gambling Problems to Seek Help and Recover: Guidelines for the Public
No abstract.Victorian Responsible Gambling ...
Kelly, CM +6 more
core
Moving beyond neurophobia to cultivate the neuroquisitive learner
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel +1 more
wiley +1 more source
Gambling Behaviour Quarterly Telephone Survey, 2022
copyright UK Data Service and data collection copyright owner.The Gambling Behaviour Quarterly Telephone Survey produces overall official statistics estimates of gambling participation, prevalence of problem gambling and perceptions of gambling based on ...
Gambling Commission
core
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Learning beyond the lab: A gamified approach to anatomy education in a museum‐based experience
Abstract Anatomy education, traditionally rooted in descriptive instruction and cadaveric dissection, is undergoing a significant transformation through the integration of educational technologies and contemporary pedagogical strategies. Among these, active learning methodologies, such as gamified‐based learning, have emerged as approaches designed to ...
Wendell Nunes da Silva +3 more
wiley +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source

