State-of-the-Art: The Temporal Order of Benchmarking Culture. [PDF]
Campolo A.
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The Effect of Immersion Technology on the Quality of Life in Older Adults: A Systematic Review. [PDF]
Sohrabei S, Zolfaghari V, Ehsanzadeh SJ.
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Shifting boundaries, extended minds: ambient technology and extended allostatic control. [PDF]
White B+4 more
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Cueing-assisted gamified augmented-reality gait-and-balance rehabilitation at home for people with Parkinson's disease: protocol of a pragmatic randomized controlled trial implemented in the clinical pathway. [PDF]
Geerse DJ+6 more
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Investigating the Effect of Online Gamification on Electrocardiogram Interpretation and Self-Directed Learning in Nursing Students. [PDF]
Taghinejad H+3 more
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Education level, contraceptive communication, and IUD use among rural-to-urban migrants in China: A qualitative study. [PDF]
Kane D, Han B, Chung Y.
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Cetaceans are the next frontier for vocal rhythm research. [PDF]
Hersh TA, Ravignani A, Whitehead H.
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Choreographies of co-modification: instrumentizing cod for immunology and the economy. [PDF]
Druglitrø T, Morsman SR, Asdal K.
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