Results 61 to 70 of about 74,176 (207)

Transcendental Method in Action [PDF]

open access: yes, 2016
Lonergan’s treatment of transcendental method in the first chapter of \u3cMethod in Theology\u3e presents a bit of a puzzle. Something about heightening consciousness at the level of experience is different from the reflexive operations by which we ...
Daly, Patrick
core  

Attune, animate and amplify: Creating youth voice assemblages in pARTicipatory sexuality education research

open access: yesChildren &Society, EarlyView.
Abstract This paper explores the politics and praxis of ‘youth voice assemblages’ in an exploratory and pARTicipatory research project where 125 young people (aged 11–18) from England, Scotland and Wales shared what and how they are learning about relationships, sex and sexuality.
EJ Renold   +5 more
wiley   +1 more source

Generating Levels That Teach Mechanics [PDF]

open access: yes, 2018
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that ...
Barros, Gabriella A. B.   +5 more
core   +2 more sources

Virtual Education with Puzzle Games for Early Childhood - A Study of Indonesia

open access: yesInt. J. Eng. Pedagog., 2018
This paper is concern about using multimedia technology for virtual education with puzzle for early childhood in Indonesia. A game is focuses on the introduction of objects around the neighborhood by showing images that Generate Automatic can adjust the ...
Novera Kristianti   +2 more
semanticscholar   +1 more source

Walking With Dragons: Performance, the Sensorial, and Urban Change in Vancouver, Canada

open access: yesCity &Society, EarlyView.
ABSTRACT This article discusses the “Dragon Walk” project, a series of guided walks and participatory art‐based community gatherings purposefully located in one of Vancouver's major redevelopment landscapes, the Cambie Corridor. Adopting a “cats' cradle” approach to thinking and writing, I follow Dragon Walk's suggestion that we look at urban change ...
Cristina Moretti
wiley   +1 more source

Neural signatures of response planning occur midway through an incoming question in conversation

open access: yesScientific Reports, 2015
A striking puzzle about language use in everyday conversation is that turn-taking latencies are usually very short, whereas planning language production takes much longer.
S. Bögels, L. Magyari, S. Levinson
semanticscholar   +1 more source

Learning and Memory Processes Following Cochlear Implantation: The Missing Piece of the Puzzle

open access: yesFrontiers in Psychology, 2016
At the present time, there is no question that cochlear implants (CIs) work and often work very well in quiet listening conditions for many profoundly deaf children and adults.
D. Pisoni   +3 more
semanticscholar   +1 more source

Diagnosis and treatment of occipital brain lesions in children

open access: yesDevelopmental Medicine &Child Neurology, EarlyView.
Occipital brain lesions in children represent a diagnostic challenge due to the large spectrum of etiologies and overlapping clinical features. This review analyses common and less common causes of occipital brain lesions in children, including malformative, vascular, genetic/metabolic, infectious, inflammatory, and neoplastic conditions.
Luca Bartolini   +4 more
wiley   +1 more source

The cost of the consumer revolution: Prices, material living standards, and real inequality in Amsterdam (1630‒1805)

open access: yesThe Economic History Review, EarlyView.
Abstract This article measures the cost of the early modern consumer revolution through a quantitative analysis of product and process innovations in Amsterdam and examines their variegated social impact in two distinct datasets of probate inventories.
Bas Spliet, Anne E. C. McCants
wiley   +1 more source

Interaction Design: Foundations, Experiments [PDF]

open access: yes, 2006
Interaction Design: Foundations, Experiments is the result of a series of projects, experiments and curricula aimed at investigating the foundations of interaction design in particular and design research in general.
Hallnäs, Lars, Redström, Johan
core   +1 more source

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