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Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques. Electronic Art and Animation Catalog., 2002
Visualising JRR Tolkein's Middle-earth involved creating CG creatures, entirely digital environments, armies of tens of thousands of soldiers, each driven by his own artificial-life "brain" and simulated senses, as well as coming up with a bag of tricks to solve the problem of making fullsize actors appear at hobbit scale.The scope of the task ranged ...
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Visualising JRR Tolkein's Middle-earth involved creating CG creatures, entirely digital environments, armies of tens of thousands of soldiers, each driven by his own artificial-life "brain" and simulated senses, as well as coming up with a bag of tricks to solve the problem of making fullsize actors appear at hobbit scale.The scope of the task ranged ...
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Fixed Rings of Noetherian Rings
Bulletin of the London Mathematical Society, 1981Montgomery, S., Small, L. W.
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The recent formation of Saturn's moonlets from viscous spreading of the main rings
Nature, 2010Sébastien Charnoz +2 more
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