Results 251 to 260 of about 871,098 (360)
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source
Meaning and value attributed to non-therapeutic circumcision of boys among Danish parents of Jewish Origin: The formation of parents and families. [PDF]
Dræbel TA +2 more
europepmc +1 more source
Ritual Eating, Ritual Devotion: Body and Embodiment in Hinduism [PDF]
Marconi, James
core +2 more sources
Abstract Existing circular economy (CE) research has primarily explored capabilities for the principle of closing resource loops (recycle and recover) in limited institutional contexts. However, little is known about the capabilities for the principle of slowing resource loops (reduce and reuse), despite its alignment towards achieving net zero ...
Savu Rovanto, Yuan Virtanen
wiley +1 more source
Psychoactive plants and secret rituals in ancient Peru. [PDF]
Nesbitt J.
europepmc +1 more source
Dynamic Capabilities for Circular Economy Innovations towards Net Zero: Acqua & Sole Case Study
Abstract Circular economy innovations can support firms’ transition towards the ‘net‐zero target’, one of the key objectives that firms ought to pursue to face climate change. Dynamic capabilities are deemed pivotal to enhance circular economy innovations; however, little is known about which ones – and how – can contribute to reaching such objectives.
Beatrice Re +2 more
wiley +1 more source
Cultural and Clinical Insights from an Outbreak of Eosinophilic Meningitis Caused by the Rat Lungworm (Angiostrongylus cantonensis) in South Brazil. [PDF]
Hernandez CJ +7 more
europepmc +1 more source

