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An exploratory study of the association between online gaming addiction and enjoyment motivations for playing massively multiplayer online role-playing games [PDF]

open access: yesComputers in Human Behavior, 2015
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used by millions of gamers worldwide. Potential problems relating to MMORPG play have emerged, particularly in relation to being addicted to playing in such ...
Zaheer Hussain, Glenn A Williams
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Transgressive Role-Play

2018
This chapter examines the violations against role-playing games (RPGs), expectations of play patterns, and cultural conceptions of role-playing. It discusses the boundedness of play, games, and RPGs, and explains the concepts of transgression and deviance.
Jaakko Stenros, Sarah Lynne Bowman
openaire   +2 more sources

The value of role-play

Practical Pre-School, 2005
Role-play takes many different forms: Children may play alone, with peers and with adults. It can develop from other forms of play. It involves pretence, imagination, empathy, taking on and acting in a role, and communicating the pretence to others.
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Involvement and role playing

Journal of Clinical Psychology, 1994
Three studies focused on involvement as a function of type and content of the role play, experimenter behaviors, and proportion of time in scenario roles. Several measures of involvement were obtained. Generally, there was a low correlation between involvement estimated by observers and self-reported involvement; subjective involvement also was related
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Role-Play Revisited

The Journal of Continuing Education in Nursing, 2012
This column provides tips for designing and implementing role-play.
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Role Playing at an Institute

The American Journal of Nursing, 1953
BEFORE a program is presented members of a program committee worry about it, and after it is over they wonder if it fulfilled the objectives they had so carefully developed. After the Tuberculosis Institate for Industrial Nurses was given, we found ourselves wondering who had benefited most from the program.l Role playing and patientcentered teaching ...
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Improving CRC-card role-play with role-play diagrams

Companion to the 20th annual ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, 2005
CRC-cards are a lightweight approach to collaborative object-oriented modeling. They have been adopted by many educators and trainers to teach early object-oriented design. Reports in the literature are generally positive. So is our own experience. However, over the years, we have noticed many subtle problems and issues that have largely gone unnoticed
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