Results 191 to 200 of about 193,160 (256)
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Indoor Location Technology for Managing Elective Surgery Patients in Hospitals. [PDF]
Shalabi IHMH, Schiesari LMC.
europepmc +1 more source
Balancing act: An autoethnographic study of one medical educator's first year as a mentor
Abstract Novice faculty mentors often struggle with the transition from mentee to mentor. Although they may face similar challenges, each mentor's experience and journey of professional identity formation is unique, influenced by their background, experiences, relationships, and context.
Andrew S. Cale
wiley +1 more source
[Instability Prevention and Treatment in Total Hip Replacement]. [PDF]
Rudelli BA +5 more
europepmc +1 more source
Abstract Active learning strategies, particularly game‐based learning (GBL), have been shown to enhance student engagement and knowledge acquisition across various educational contexts. This study investigates the impact of a GBL activity, “Medical Jargon,” for high school students learning anatomy and physiology while participating in the 2024 Summer ...
Andrew Bloh +4 more
wiley +1 more source
[Probability of premature death due to chronic noncommunicable diseases: challenges to achieving the Sustainable Development Goals in Brazil ad its Federatives Units]. [PDF]
Malta DC +10 more
europepmc +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
The groove hypothesis-music and dance reimagined: A sensory motor synchronization study. [PDF]
Akao HF.
europepmc +1 more source
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley +1 more source
Iron-Catalyzed Alkylation-Reduction of <i>N</i>-Methyl Nitrones via LMCT Activation. [PDF]
Gonçalves RO +6 more
europepmc +1 more source

