Results 41 to 50 of about 3,927 (154)
Spatial contexts can inhibit a mislocalization of visual stimuli during smooth pursuit [PDF]
The position of a flash presented during pursuit is mislocalized in the direction of the pursuit. Although this has been explained by a temporal mismatch between the slow visual processing of flash and fast efferent signals on eye positions, here we show
Hoshiyama, Minoru+3 more
core +1 more source
Ataxia with oculomotor apraxia type 2: clinical, biological and genotype/phenotype correlation study of a cohort of 90 patients [PDF]
Ataxia with oculomotor apraxia type 2 (AOA2) is an autosomal recessive disease due to mutations in the senataxin gene, causing progressive cerebellar ataxia with peripheral neuropathy, cerebellar atrophy, occasional oculomotor apraxia and elevated alpha ...
Ali-Pacha, L+34 more
core +1 more source
Effects of Alzheimer’s Disease on Visual Target Detection: A “Peripheral Bias” [PDF]
Visual exploration is an omnipresent activity in everyday life, and might represent an important determinant of visual attention deficits in patients with Alzheimer’s Disease (AD).
Cazzoli, D+8 more
core +2 more sources
Feature fusion reveals slow and fast visual memories [PDF]
Although the visual system can achieve a coarse classification of its inputs in a relatively short time, the synthesis of qualia-rich and detailed percepts can take substantially more time.
Hermens, Frouke+4 more
core +1 more source
The influence of image content on oculomotor plasticity
When we observe a scene, we shift our gaze to different points of interest via saccadic eye movements. Saccades provide high resolution views of objects and are essential for vision.
Gremmler, S. (Svenja)+2 more
core +1 more source
A retinotopic attentional trace after saccadic eye movements: evidence from event-related potentials [PDF]
Saccadic eye movements are a major source of disruption to visual stability, yet we experience little of this disruption. We can keep track of the same object across multiple saccades.
Mathot, S+4 more
core +4 more sources
Gaze‐Engineered 3D Augmented Reality
Augmented Reality (AR) systems serve as a critical interface bridging users with the metaverse. This study explores the application of human factors engineering in metaverse development, specifically investigating the integration of eye‐tracking technology to enhance AR display performance.
Naiqin Zhao+3 more
wiley +1 more source
P31 phosphor persistence at photopic mean luminance level. [PDF]
P31 phosphor screens are frequently used for short-term presentation of dot and grating patterns, but experimental data obtained with this technique have been criticized because of possible parasitic effects of phosphor persistence on subjects' visual ...
Deubel, Heiner, Wolf, W.
core +1 more source
Abstract Background Progressive supranuclear palsy (PSP) is a rare neurodegenerative disorder characterized by parkinsonism and impairments in balance, language, and cognition. As an atypical parkinsonism, PSP progresses rapidly, lacks effective treatments, and poses significant caregiving burdens. While prior studies have identified risk factors, they
Mingzhou Fu+3 more
wiley +1 more source
It's all about the transient: Intra-saccadic onset stimuli do not capture attention [PDF]
An abrupt onset stimulus was presented while the participants' eyes were in motion. Because of saccadic suppression, participants did not perceive the visual transient that normally accompanies the sudden appearance of a stimulus.
Mathôt, Sebastiaan, Theeuwes, Jan
core +3 more sources