A new dimension in the digital world: An exploration of the concept of metaverse [PDF]
Bu çalışma kapsamında bir sosyal medya bileşeni olarak Youtube üzerinde yer alan Metaverse ile ilgili videoların, söylem analizi bağlamında incelenmesi amaçlanmaktadır.
Taşkıran, Meliha Nurdan, Uçar, Leyla
core +1 more source
ÖZEL EĞİTİMDE BİLİŞİM TEKNOLOJİLERİNİN KULLANIMI: DOKÜMAN İNCELEMESİ [PDF]
oai:ojs2.e-edusci.com:article/1ÖZET Teknoloji ve bilginin senkronize gelişimi hayatın bütün alanlarını da etkilemekte ve genel olarak bilişim teknolojileri olarak karşımıza çıkmaktadır.
HALICI, Cihan +2 more
core +2 more sources
An innovative approach to game-based learning in nursing education: Virtual gaming simulation: Hemşirelik eğitiminde oyun temelli öğrenmede yenilikçi bir yaklaşım: Sanal oyun simülasyonu [PDF]
Nursing education includes cognitive, affective and psychomotor learning areas that enable students to take on certain roles. Reasons such as limited clinical applications, patients' reluctance to have students practice and the low number of teaching ...
Ordu, Yadigar, Çalışkan, Nurcan
core +2 more sources
METAVERSE: TECHNOLOGY OF THE FUTURE [PDF]
Since the birth of the internet, its fast development and the introduction of a new technological era with Metaverse recently, transferred many things done by the individuals, to digital world from the real one. All necessities of humans, in this digital
YERLIKAYA , Tarık, ŞALÇINI, Sertaç
core +2 more sources
Sanal gerçeklik egzersizlerinin omuz sıkışma sendromlu hastalarda ağrı, fonksiyonellik ve akromiohumeral aralık üzerine etkisi: Tek kör randomize kontrollü bir çalışma [PDF]
Objective: The aim of this study was to evaluate the effectiveness of virtual reality exergaming on pain, functionality, and acromiohumeral distance in patients with shoulder impingement syndrome and compare this therapy with conventional exercise ...
Bağcıer, Fatih +1 more
core +1 more source
The Concept of "Visual Product" Concerning the Transformation of the Subject "Galatasaray-Neuchâtel Xamax Match" into an Object through Speculative thinking via the Storability Properties of the Sports Viewing Product Services [PDF]
The goal is to objectify the concept of "visual product" through speculative thinking from the start point of the subject of Galatasaray-NeuchâtelXamaxmatch on the basis of a new kind of economical product brought about by the storability of service ...
Erdem, K. (K), Kepoğlu, A. (A)
core +2 more sources
Trends in virtual reality research in education in Turkey: A content analysis [PDF]
Bu araştırmada eğitim alanında sanal gerçeklik teknolojileriyle ilgili Türkiye'de yapılan çalışmaların genel eğilimlerini ortaya koymak amaçlanmıştır.
Turgut, Yiğit Emrah +1 more
core +1 more source
Control of a BCI-based upper limb rehabilitation system utilizing posterior probabilities (BBA tabanlı üst uzuv rehabilitasyon sisteminin sonsal olasılık değerleri kullanılarak kontrolü) [PDF]
In this paper, an electroencephalogram (EEG) based Brain-Computer Interface (BCI) is integrated with a robotic system designed to target rehabilitation therapies of stroke patients such that patients can control the rehabilitation robot by imagining ...
Cetin, Mujdat +9 more
core +1 more source
Metaverse in social life: An evaluation on metaverse news [PDF]
Metaverse özellikle 2021 ve sonrasında hızla gelişen ve hem bireysel hem de toplumsal anlamda insanların yaşamını etkileyen temel yeni iletişim teknolojilerinden biri hâline gelmiştir.
Kavut, Sevgi
core +1 more source
Virtual Reality in Education from the Perspective of Teachers [PDF]
Virtual reality is the system in which users feel that they are in a virtual world with various equipment and the users interact with this world. With this feature, virtual reality is very useful for many fields of activity, as well as education. Virtual
Serin, Hamdi
core +2 more sources

