Results 51 to 60 of about 3,143 (178)
Deriving Movement Categories in Rugby Sevens
ABSTRACT The primary aim of this study was to generate sport‐specific movement category velocity thresholds for elite rugby sevens male and female players. Match activity data were collected via Global Positioning Systems (GPS) (10 Hz) from 19 male and 11 female players during 88 competitive international fixtures during the 2022/2023 and 2023/2024 ...
Ciara Finnegan +6 more
wiley +1 more source
ABSTRACT There is no empirical evidence that soft‐padded headgear is protective against head injury risk in rugby. However, studies that have assessed purported protective effects have not accounted for rates of contact. The aim of this study was to compare head injury rates while considering tackle‐event exposure in players with and without headgear ...
James Brown +12 more
wiley +1 more source
Lys–Leu MRPs heat‐treated for 2 h exhibited high antioxidant activity in vitro. A treatment with Lys–Leu MRPs extends the lifespan and health span of C. elegans by regulating ROS levels through their inherent antioxidant activity and the IIS pathway.
Yaqi Jia +4 more
wiley +1 more source
Continuous Deployment Adoption: Insights From a Public Sector Implementation
ABSTRACT Continuous deployment is a significant trend in software development, yet its adoption and potential benefits within the public sector remain under‐researched. This paper examines a case study of continuous deployment implementation in a public sector project undertaken by Solita, a software development company, for a client utilizing agile ...
Aapo Linjama, Tuomas Granlund
wiley +1 more source
The Impact of COVID‐19 on Open Source Development Activities: A Multi‐Method Study
ABSTRACT The social isolation measures resulting from the COVID‐19 outbreak changed work practices in various sectors, especially with the shift to working from home. However, the implications of the pandemic on the maintenance and evolution of open‐source software (OSS) still deserve further studies.
Márcio Vinicius Okimoto +3 more
wiley +1 more source
Abstract This study examines the effectiveness of digital simulation‐based training (DSBT) for acquiring complex knowledge and skills. After identifying key aspects of DSBT, it explains how they were used to design a new DSBT activity with Minecraft Education® for teaching agile project management to dispersed students. It then presents a theoretically
Thibaut Coulon +3 more
wiley +1 more source
Navigating Flexibility and Standardisation in Low‐Code/No‐Code Development
ABSTRACT Low‐code/no‐code (LCNC) platforms, such as ServiceNow and Microsoft Power Platform, enable employees without formal IT training to build applications and automate workflows, thus driving agility and reducing dependence on traditional IT teams.
Altus Viljoen +6 more
wiley +1 more source
An Agile Approach to Sourcing Solutions: Embracing Uncertainty for Strategic Relevance
ABSTRACT This study examines agile sourcing, an emerging approach to procurement that deliberately incorporates uncertainty to address business challenges. Guided by a critical realist ontology and framing agile sourcing as an information‐processing issue, this study explores the generative mechanisms that enable organizations to manage the deliberate ...
Anna Aminoff +3 more
wiley +1 more source
Transforming Requirement Elicitation Through Gamification—A Comprehensive Review
Software projects go through a cycle of development, the initial phase of this cycle is proposed by collecting requirements. A successful software has high quality requirements that are complete, clear, and concise. For these requirements, effective RE strategies are required.
Zarsha Nazim +5 more
wiley +1 more source
Software Project Risk Identification Based on Scrum Artifacts
Risk identification, as a foundational step in risk management, is essential for the success of software development projects, including those using the Scrum methodology.
Lina Bisikirskienė +3 more
doaj +1 more source

