Results 141 to 150 of about 669,041 (311)

Research Trends of Serious Games: Bibliometric Analysis

open access: diamond, 2021
Oka Irmade, Suwarno Suwarno, Nur Anisa
openalex   +1 more source

Short‐Term Scheduling Optimization of a Single‐Pipeline Refining System With High Melting Point Crude Oil

open access: yesAsia-Pacific Journal of Chemical Engineering, EarlyView.
ABSTRACT In order to reflect the actual production situation more comprehensively and optimize the production cost, this paper solves the short‐term scheduling optimization problem for a single pipeline containing high melting point crude oil. Based on the refining plan given by the upper layer, a multi‐objective optimization model with high melting ...
Jing Yao   +5 more
wiley   +1 more source

Supporting Crisis Simulations with the ARLearn Toolkit for Mobile Serious Games [PDF]

open access: hybrid, 2012
Stefaan Ternier   +4 more
openalex   +1 more source

Rethinking brachycephaly: Anatomical implications and health considerations in lagomorphs

open access: yesThe Anatomical Record, EarlyView.
Abstract Brachycephaly in domestic rabbits is increasingly perceived by welfare organizations as associated with significant health complications, particularly oral pathologies. Despite this perception, comparative anatomical research into rabbit brachycephaly is limited compared to that of dogs and cats, compelling an in‐depth examination of its ...
Helaina Cressy   +3 more
wiley   +1 more source

PlayWithUnicam: An extensible platform for serious games

open access: bronze, 2023
Tommaso Catervi   +5 more
openalex   +2 more sources

A Review on Serious Games for Dementia Care in Ageing Societies [PDF]

open access: gold, 2020
Huansheng Ning   +4 more
openalex   +1 more source

‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran   +3 more
wiley   +1 more source

Relating Biometric Sensors with Serious Games Results

open access: green, 2022
Rafaela de Pinho   +3 more
openalex   +2 more sources

Community building through play: Development and design of a board game for review in an undergraduate anatomy course

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover   +2 more
wiley   +1 more source

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