Results 31 to 40 of about 337,525 (296)

Coconuts, Custom-Play and COVID-19: Social Isolation, Serious Leisure and Personas in Animal Crossing: New Horizons

open access: yesPersona Studies, 2021
This paper discusses Animal Crossing: New Horizons’ (ACNH) release during the COVID-19 pandemic. A combination of the game’s elements, including its comforting aesthetic, participatory community, financial mechanics and goal-setting, promotes the player ...
Chris Comerford
doaj   +1 more source

'Working out’ identity: distance runners and the management of disrupted identity [PDF]

open access: yes, 2007
This article contributes fresh perspectives to the empirical literature on the sociology of the body, and of leisure and identity, by analysing the impact of long-term injury on the identities of two amateur but serious middle/long-distance runners ...
Allen Collinson J.   +60 more
core   +1 more source

Health benefits of serious involvement in leisure activities among older Korean adults

open access: yesInternational Journal of Qualitative Studies on Health & Well-Being, 2014
The existing literature suggests that serious engagement in leisure activities leads to happiness, life satisfaction, and successful aging among older adults.
Junhyoung Kim   +3 more
doaj   +1 more source

Healthy and Somewhat Wealthy: The Lived Experience of Successful Aging

open access: yesStudia Universitatis Babes-Bolyai Sociologia, 2020
The idea of being active, healthy, happy and independent as long as is possible is strongly promoted in public discourse and in aging policies. Starting from the idea of investigating the serious leisure practices of the elderly, I sought to develop a ...
Tobias Andrada
doaj   +1 more source

Life Domain Research Report Series: Social Connections and Community Conduct (2010 UPDATE) [PDF]

open access: yes, 2008
Understanding how youth participate in social networks with peers and friends, engage in social or leisure activities, and more generally forge healthy relationships with others are key considerations in assessing overall well being of youth.
Cameron, Gary   +3 more
core   +7 more sources

Implementation of Youth Empowerment Services (YES) juvenile justice diversion program: A first‐person account

open access: yesAmerican Journal of Community Psychology, EarlyView.
Abstract In Santa Barbara County, the Youth Empowerment Services (YES) Program brought together several government and community‐based organizations, as well as a university‐based evaluation team, to provide pre‐adjudication diversion to youth ages 12 to 17.
Angela Pollard   +7 more
wiley   +1 more source

Tailoring Signs to Engage Two Distinct Types of Geotourists to Geological Sites

open access: yesGeosciences, 2018
Interpretive signs are the silent ambassadors of geosites and serve a diverse audience. The primary aim of this study is to develop signs for geosites targeted at two unique groups of geotourists.
Sonja M. Prendivoj
doaj   +1 more source

The psychosocial toll of Dublin III on asylum seekers in the Netherlands

open access: yesAmerican Journal of Community Psychology, EarlyView.
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley   +1 more source

O Lazer Sério de Robert A. Stebbins

open access: yesLicere, 2014
O presente artigo visa apresentar o serious leisure, do sociólogo Robert A. Stebbins. Trata-se de uma proposição teórica sobre uma forma de lazer que, aliada a outras duas formas – casual leisure e project-based leisure –, constituem uma perspectiva ...
Saulo Neves Oliveira, Johannes Doll
doaj   +1 more source

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

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