Results 11 to 20 of about 17,441 (272)
Texture Mapping on NURBS Surface
Texture mapping allows high resolution details over 3D surfaces. Nevertheless, texture mapping has a number of unresolved problems such as distortion, boundary between textures or filtering. On the other hand, NURBS surfaces are usually decomposed into a
Sergio Vázquez, Margarita Amor
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Hardware-accelerated interactive data visualization for neuroscience in Python. [PDF]
Large datasets are becoming more and more common in science, particularly in neuroscience where experimental techniques are rapidly evolving. Obtaining interpretable results from raw data can sometimes be done automatically; however, there are numerous ...
Harris, KD, Rossant, C
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The paper describes three-dimensional visualization of grid models of oil and gas reservoir for virtual reality systems. It was implemented in a C ++ programming language, for visualization of the model using the OpenGL library and in the virtual ...
D. Zh. Akhmed-Zaki +2 more
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Summary: Sensory deprivation causes structural and functional changes in the human brain. Cochlear implantation delivers immediate reintroduction of auditory sensory information.
Maureen J. Shader +2 more
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Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments [PDF]
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene.
Anderson, Eike F., Bass, C. J.
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Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless,
Francisco Sans, Rhadamés Carmona
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Dynamic Illumination for Augmented Reality with Real-Time Interaction [PDF]
Current augmented and mixed reality systems suffer a lack of correct illumination modeling where the virtual objects render the same lighting condition as the real environment. While we are experiencing astonishing results from the entertainment industry
Alhakamy, A’aeshah, Tuceryan, Mihran
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Real Time Shadow Mapping for Augmented Reality Photorealistic Rendering
In this paper, we present a solution for the photorealistic ambient light render of holograms into dynamic real scenes, in augmented reality applications.
Francesco Osti +2 more
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High-performance Ellipsoidal Clipmaps
This paper presents performance improvements for Ellipsoid Clipmaps, an out-of-core planet-sized geodetically accurate terrain rendering algorithm. The performance improvements were achieved by eliminating unnecessarily dense levels, more accurate block ...
Aleksandar Dimitrijević, Dejan Rančić
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PROJECTIVE MULTITEXTURING OF CURRENT 3D CITY MODELS AND POINT CLOUDS WITH MANY HISTORICAL IMAGES [PDF]
Iconographic image collections are a cultural heritage that could reach a larger audience by proposing their immersive presentation in a 3D web application.
M. S. Gomes de Castro +2 more
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