Results 221 to 230 of about 17,441 (272)

EasyHybrid: An Interactive Graphical Environment for Quantum, Classical and Hybrid Simulations with pDynamo3. [PDF]

open access: yesJ Chem Inf Model
Bachega JFR   +6 more
europepmc   +1 more source

Augmented reality for point-of-care ultrasound-guided vascular access in pediatric patients using Microsoft HoloLens 2: a preliminary evaluation. [PDF]

open access: yesJ Med Imaging (Bellingham)
Zhang G   +7 more
europepmc   +1 more source
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Shader components

ACM Transactions on Graphics, 2017
Modern game engines seek to balance the conflicting goals of high rendering performance and productive software development. To improve CPU performance, the most recent generation of real-time graphics APIs provide new primitives for performing efficient batch updates to shader parameters.
Yong He   +4 more
openaire   +1 more source

Shader algebra

ACM SIGGRAPH 2004 Papers, 2004
An algebra consists of a set of objects and a set of operators that act on those objects. We treat shader programs as first-class objects and define two operators: connection and combination. Connection is functional composition: the outputs of one shader are fed into the inputs of another.
Michael McCool   +4 more
openaire   +1 more source

Shader printer

ACM SIGGRAPH 2012 Emerging Technologies, 2012
Recently, spatial augmented reality regained popularity in media arts and in the field of tangible, embedded interaction [Holman and Vertegaal 2008], by using 3D objects as information displays. The advantage of projected graphics is obvious: it allows for updatable appearance of 3D objects without refabrication.
Daniel Saakes   +4 more
openaire   +1 more source

Specializing shaders

Proceedings of the 22nd annual conference on Computer graphics and interactive techniques - SIGGRAPH '95, 1995
We have developed a system for interactive manipulation of shading parameters for three dimensional rendering. The system takes as input user-defined shaders, written in a subset of C, which are then specialized for interactive use. Since users typically experiment with different values of a single shader parameter while leaving the others constant, we
Brian Guenter   +2 more
openaire   +1 more source

Texture shaders

Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, 1999
McCool, M., Heidrich, W.
openaire   +2 more sources

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