Results 21 to 30 of about 17,441 (272)

Using Graphics Processor Units (GPUs) for automatic video structuring [PDF]

open access: yes, 2007
The rapid pace of development of Graphic Processor Units (GPUs) in recent years in terms of performance and programmability has attracted the attention of those seeking to leverage alternative architectures for better performance than that which ...
Kehoe, Peter, Smeaton, Alan F.
core   +1 more source

Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2022
Dalam perkembangannya, teknologi komputer telah mengalami peningkatan yang cukup signifikan. Seiring berkembangnya komputer sekarang, setiap pengembang dapat merekayasa suatu objek di dunia maya.
Imam Cholissodin   +5 more
doaj   +1 more source

A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics [PDF]

open access: yes, 2011
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with ...
Adabala   +114 more
core   +4 more sources

Analisis Kinerja Augmented Reality HyperText Markup Language (ARHTML) Melalui Pemanfaatan Web Graphics Library dan OpenGl Shading Language untuk Pengembangan 3D

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer
Di era digital ini, teknologi mengalami kemajuan pesat, termasuk penggunaan augmented reality yang semakin populer. Perpaduan elemen virtual dan dunia nyata oleh augmented reality menciptakan interaksi pengguna yang berkesan dan dinamis.
Multohadi Hamzaturrazak   +3 more
doaj   +3 more sources

3D ultrasound reconstruction based on free hand acquisitions with motion estimation [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
We present a method for motion artifacts reduction during 3D volume reconstruction of free hand 2D ultrasound sequences. Motion estimation and additional filtering improves quality of free hand 3D ultrasound data resulting in improved imaging ...
Paweł Żogał   +2 more
doaj   +1 more source

FieldView: An interactive software tool for exploration of three-dimensional vector fields

open access: yesSoftwareX, 2023
Vector fields are one of the fundamental parts of mathematics which are key for modeling many physics phenomena such as electromagnetic fields or fluid and gas flows.
Piotr Nowakowski, Przemysław Rokita
doaj   +1 more source

Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents

open access: yesApplied Sciences, 2021
While the cloth component in Unity engine has been used to represent the 3D cloth object for augmented reality (AR) and virtual reality (VR), it has several limitations in term of resolution and performance.
Hongly Va, Min-Hyung Choi, Min Hong
doaj   +1 more source

A survey of real-time crowd rendering [PDF]

open access: yes, 2016
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio   +2 more
core   +2 more sources

Rogue Two: Reflections on the Creative and Technological Development of the Audiovisual Duo—The Rebel Scum

open access: yesDancecult: Journal of Electronic Dance Music Culture, 2018
This article examines the development of the audiovisual duo Obi-Wan Codenobi and The Wookie (authors Shawn Lawson and Ryan Ross Smith respectively).
Ryan Ross Smith, Shawn Lawson
doaj   +3 more sources

Performance Improvement in Real-Time 3D Rendering Using OpenGL Fragment Shader and Unity Surface Shader

open access: yesITEGAM-JETIA
3D Objects with high geometric complexity are needed to create detailed visualization in video games. However, rendering 3D objects with high geometric complexity requires high computing resources, which can reduce the framerate. GPU-based rendering can
Eriq Muhammad Adams Jonemaro   +4 more
doaj   +1 more source

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