Results 21 to 30 of about 17,441 (272)
Using Graphics Processor Units (GPUs) for automatic video structuring [PDF]
The rapid pace of development of Graphic Processor Units (GPUs) in recent years in terms of performance and programmability has attracted the attention of those seeking to leverage alternative architectures for better performance than that which ...
Kehoe, Peter, Smeaton, Alan F.
core +1 more source
Dalam perkembangannya, teknologi komputer telah mengalami peningkatan yang cukup signifikan. Seiring berkembangnya komputer sekarang, setiap pengembang dapat merekayasa suatu objek di dunia maya.
Imam Cholissodin +5 more
doaj +1 more source
A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics [PDF]
This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean's surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with ...
Adabala +114 more
core +4 more sources
Di era digital ini, teknologi mengalami kemajuan pesat, termasuk penggunaan augmented reality yang semakin populer. Perpaduan elemen virtual dan dunia nyata oleh augmented reality menciptakan interaksi pengguna yang berkesan dan dinamis.
Multohadi Hamzaturrazak +3 more
doaj +3 more sources
3D ultrasound reconstruction based on free hand acquisitions with motion estimation [PDF]
We present a method for motion artifacts reduction during 3D volume reconstruction of free hand 2D ultrasound sequences. Motion estimation and additional filtering improves quality of free hand 3D ultrasound data resulting in improved imaging ...
Paweł Żogał +2 more
doaj +1 more source
FieldView: An interactive software tool for exploration of three-dimensional vector fields
Vector fields are one of the fundamental parts of mathematics which are key for modeling many physics phenomena such as electromagnetic fields or fluid and gas flows.
Piotr Nowakowski, Przemysław Rokita
doaj +1 more source
Real-Time Cloth Simulation Using Compute Shader in Unity3D for AR/VR Contents
While the cloth component in Unity engine has been used to represent the 3D cloth object for augmented reality (AR) and virtual reality (VR), it has several limitations in term of resolution and performance.
Hongly Va, Min-Hyung Choi, Min Hong
doaj +1 more source
A survey of real-time crowd rendering [PDF]
In this survey we review, classify and compare existing approaches for real-time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze the state of the art in crowd ...
Andújar Gran, Carlos Antonio +2 more
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This article examines the development of the audiovisual duo Obi-Wan Codenobi and The Wookie (authors Shawn Lawson and Ryan Ross Smith respectively).
Ryan Ross Smith, Shawn Lawson
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3D Objects with high geometric complexity are needed to create detailed visualization in video games. However, rendering 3D objects with high geometric complexity requires high computing resources, which can reduce the framerate. GPU-based rendering can
Eriq Muhammad Adams Jonemaro +4 more
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