Results 31 to 40 of about 17,441 (272)
3-D Simulation of Double-Bar Plush Fabrics with Jacquard Patterns
A realistic computerized simulation of double-bar plush fabrics can result in a time-saving development process with high quality. Based on basic analysis of jacquard principles, a fast 3-D simulation method of warp-knitted plush fabrics is proposed by ...
Zhang Aijun +4 more
doaj +1 more source
Pervasive Parallel And Distributed Computing In A Liberal Arts College Curriculum [PDF]
We present a model for incorporating parallel and distributed computing (PDC) throughout an undergraduate CS curriculum. Our curriculum is designed to introduce students early to parallel and distributed computing topics and to expose students to these ...
Danner, Andrew +2 more
core +3 more sources
A Novel Performance Prediction Model for Mobile GPUs
With the fast-growing development of mobile devices, the application of high-end three-dimensional (3-D) graphics is expanding to include usage in mobile platforms.
Juwon Yun +6 more
doaj +1 more source
Developing serious games for cultural heritage: a state-of-the-art review [PDF]
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
A Lerner +60 more
core +1 more source
Survey of polygonal surface simplification algorithms on GPU
Rendering time depends on number of faces in polygonal mesh. Displaying large number of objects or objects with a lot of faces can result in performance degradation.
V. I. Gonakhchyan
doaj +1 more source
A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality
We present a system for acquiring, processing, and rendering panoramic light field still photography for display in Virtual Reality (VR). We acquire spherical light field datasets with two novel light field camera rigs designed for portable and efficient
Debevec, Paul +4 more
core +1 more source
GPU ray casting method for visualizing 3D pipelines in a virtual globe
Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance.
Zhaocong Wu +3 more
doaj +1 more source
Physics-based visual characterization of molecular interaction forces [PDF]
Molecular simulations are used in many areas of biotechnology, such as drug design and enzyme engineering. Despite the development of automatic computational protocols, analysis of molecular interactions is still a major aspect where human comprehension ...
Estrada, Jorge +5 more
core +4 more sources
GPU-driven recombination and transformation of YCoCg-R video samples [PDF]
Common programmable Graphics Processing Units (GPU) are capable of more than just rendering real-time effects for games. They can also be used for image processing and the acceleration of video decoding. This paper describes an extended implementation of
De Neve, Wesley +2 more
core +1 more source
We reconstituted Synechocystis glycogen synthesis in vitro from purified enzymes and showed that two GlgA isoenzymes produce glycogen with different architectures: GlgA1 yields denser, highly branched glycogen, whereas GlgA2 synthesizes longer, less‐branched chains.
Kenric Lee +3 more
wiley +1 more source

