Results 261 to 270 of about 3,334,027 (332)
Navigating the landscape of academic prose: A corpus-driven inquiry into rhetorical preferences and their pedagogical implications for advanced L2 writers. [PDF]
Yu Y, Xu Y, Wu Y.
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International Journal of Architectural Computing, 2012
The following paper describes a shape grammar that recreates Palladian villas. A Palladian grammar was originally proposed by Stiny and Mitchell. However, this alternative grammar uses different parametric shape rules and methodology to test the hypothesis that different grammars can generate the same corpus of designs.
Deborah Benrós +2 more
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The following paper describes a shape grammar that recreates Palladian villas. A Palladian grammar was originally proposed by Stiny and Mitchell. However, this alternative grammar uses different parametric shape rules and methodology to test the hypothesis that different grammars can generate the same corpus of designs.
Deborah Benrós +2 more
openaire +3 more sources
Generative design experiments with artificial intelligence: reinterpretation of shape grammar
Open House International, 2023Purpose“Can artificial intelligence produce architectural plan schemes?” discussion is the starting point of this study. The aim of this paper is to question whether this will be a new method in architectural design by producing plans with artificial ...
T. Çelik
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Generating proper building envelopes for photovoltaics integration with shape grammar theory
Energy and Buildings, 2018A. Youssef, Z. Zhai, R. Reffat
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Procedural Modeling Based Shape Grammar as a Key to Generating Digital Architectural Heritage
ACM Journal on Computing and Cultural Heritage, 2023Digital architectural heritage content creation for virtual worlds nowadays is one of the most important challenges with the ever-increasing expenses of manual content development.
M. Alfadalat +2 more
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ACM SIGGRAPH 2009 Courses, 2009
The theory of shape grammars, first launched by Stiny and Gips in 1972, defines a formalism to support the ambiguity in creative processes that is generally ruled out by quantitative and symbolic computations. Since then, it has evolved into a ground-breaking pragmatist philosophy of shape and design.
Mine Özkar, George Stiny
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The theory of shape grammars, first launched by Stiny and Gips in 1972, defines a formalism to support the ambiguity in creative processes that is generally ruled out by quantitative and symbolic computations. Since then, it has evolved into a ground-breaking pragmatist philosophy of shape and design.
Mine Özkar, George Stiny
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Pattern Recognition, 1986
A general shape grammar scheme is proposed for producing a shape parsing mechanism by means of a shape grammar compiler from a high-level shape grammar description. In particular, we show how such a relation can be defined between a special class of shape grammars and a parsing mechanism called a hierarchical constraint process.
Thomas C. Henderson, Ashok Samal
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A general shape grammar scheme is proposed for producing a shape parsing mechanism by means of a shape grammar compiler from a high-level shape grammar description. In particular, we show how such a relation can be defined between a special class of shape grammars and a parsing mechanism called a hierarchical constraint process.
Thomas C. Henderson, Ashok Samal
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Computer-Aided Design, 2014
Abstract In this article we propose a computer-aided conceptual design system to assist modelling at the early stages of design. More precisely, we address the problem of providing the designer with design alternatives that can be used as starting points of the design process.
Manuela Ruiz-Montiel +6 more
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Abstract In this article we propose a computer-aided conceptual design system to assist modelling at the early stages of design. More precisely, we address the problem of providing the designer with design alternatives that can be used as starting points of the design process.
Manuela Ruiz-Montiel +6 more
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Computer Graphics Forum, 2012
AbstractGPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry storage.
Jean‐Eudes Marvie +4 more
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AbstractGPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry storage.
Jean‐Eudes Marvie +4 more
openaire +1 more source

