Rotation Blurring: Use of Artificial Blurring to Reduce Cybersickness in Virtual Reality First Person Shooters [PDF]
Users of Virtual Reality (VR) systems often experience vection, the perception of self-motion in the absence of any physical movement. While vection helps to improve presence in VR, it often leads to a form of motion sickness called cybersickness. Cybersickness is a major deterrent to large scale adoption of VR.
arxiv
Sterile Neutrinos with Altered Dispersion Relations as an Explanation for Neutrino Anomalies [PDF]
Recently the MiniBooNE Collaboration has confirmed its anomalous excess in (anti)muon- to (anti)electron-neutrino oscillation data. Combined with long-standing results from the LSND experiment this amounts to a 6.1 sigma evidence for new physics beyond the Standard Model.
arxiv
Background It is well documented that tobacco, alcohol and drug use can be detrimental to health. However, little is known about the relative impact of these factors on sickness absence, and whether the association between use of these substances and ...
Ingeborg Lund+2 more
doaj +1 more source
VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research [PDF]
Researchers have used machine learning approaches to identify motion sickness in VR experience. These approaches demand an accurately-labeled, real-world, and diverse dataset for high accuracy and generalizability. As a starting point to address this need, we introduce `VR.net', a dataset offering approximately 12-hour gameplay videos from ten real ...
arxiv
OBJECTIVES: The aim of this study was to (i) assess how common chronic health problems and work-related factors predict sickness absence and (ii) explore whether work-related factors modify the effects of health problems on sickness absence.
Fenna RM Leijten+4 more
doaj +1 more source
Sickness presence, sick leave and adjustment latitude
Objectives: Previous research on the association between adjustment latitude (defined as the opportunity to adjust work efforts in case of illness) and sickness absence and sickness presence has produced inconsistent results.
Joachim Gerich
doaj +1 more source
A Digital Human Model for Symptom Progression of Vestibular Motion Sickness based on Subjective Vertical Conflict Theory [PDF]
Digital human models of motion sickness have been actively developed, among which models based on subjective vertical conflict (SVC) theory are the most actively studied. These models facilitate the prediction of motion sickness in various scenarios such as riding in a car.
arxiv +1 more source
Content Transfer Across Multiple Screens with Combined Eye-Gaze and Touch Interaction -- A Replication Study [PDF]
In this paper, we describe the results of replicating one of our studies from two years ago which compares two techniques for transferring content across multiple screens in VR. Results from the previous study have shown that a combined gaze and touch input can outperform a bimanual touch-only input in terms of task completion time, simulator sickness,
arxiv
Auditing absence due to sickness [PDF]
EDITOR,—Martin McKee and colleagues highlight some difficulties with the use of routine data for audit and refer to experience in obstetrics.1 In occupational health practice we have encountered similar problems in setting up a system to audit absence attributed to sickness. Certificates for absences due to sickness of more than seven days are obtained
T C Aw, S Khan
openaire +3 more sources
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder [PDF]
This paper proposes a new objective metric of exceptional motion in VR video contents for VR sickness assessment. In VR environment, VR sickness can be caused by several factors which are mismatched motion, field of view, motion parallax, viewing angle, etc.
arxiv