Results 11 to 20 of about 4,565,010 (323)
Introspection dynamics: a simple model of counterfactual learning in asymmetric games [PDF]
Social behavior in human and animal populations can be studied as an evolutionary process. Individuals often make decisions between different strategies, and those strategies that yield a fitness advantage tend to spread.
M C Couto, S Giaimo, C Hilbe
doaj +2 more sources
Roughly weighted hierarchical simple games [PDF]
Hierarchical simple games—both disjunctive and conjunctive—are natural generalizations of k\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs ...
Ali Hameed, A. Slinko
semanticscholar +3 more sources
One-Clock Priced Timed Games with Negative Weights [PDF]
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively).
Thomas Brihaye +4 more
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zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Reijnierse, J.H. +3 more
openaire +4 more sources
Multiplayer reach-avoid differential games with simple motions: A review
This paper reviews the recent works on multiplayer reach-avoid (M-RA) differential games between two adversarial teams in a game region which is split into a goal region and a play region. The pursuit team aims to protect the goal region from the evasion
Rui Yan +4 more
semanticscholar +1 more source
Correlated Equilibria and Mean Field Games: A Simple Model [PDF]
In the context of simple finite-state discrete time systems, we introduce a generalization of a mean field game solution, called a correlated solution, which can be seen as the mean field game analogue of a correlated equilibrium.
L. Campi, Markus Fischer
semanticscholar +1 more source
First cycle games (FCG) are played on a finite graph by two players who push a token along the edges until a vertex is repeated, and a simple cycle is formed.
Benjamin Aminof, Sasha Rubin
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Solving Simple Stochastic Games with Few Random Vertices [PDF]
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games.
Hugo Gimbert, Florian Horn
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On the characterization of weighted simple games [PDF]
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games.
J. Freixas, Marc Freixas, Sascha Kurz
semanticscholar +1 more source
Efek Game Online dalam Mempengaruhi Sikap Sosial Anak Sekolah Dasar
The rapid development of technology today does not fully have a positive impact on children. The breadth of access to online games, the ease of access and operationalization make children forget the time when playing them.
Aida Rahmi Nasution +3 more
doaj +1 more source

