Results 21 to 30 of about 4,565,010 (323)
Computing Probabilistic Bisimilarity Distances for Probabilistic Automata [PDF]
The probabilistic bisimilarity distance of Deng et al. has been proposed as a robust quantitative generalization of Segala and Lynch's probabilistic bisimilarity for probabilistic automata. In this paper, we present a characterization of the bisimilarity
Giorgio Bacci +5 more
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On Dedekind’s problem for complete simple games [PDF]
We state an integer linear programming formulation for the unique characterization of complete simple games, i.e. a special subclass of monotone Boolean functions.
Sascha Kurz, Nikolas Tautenhahn
semanticscholar +2 more sources
Measuring Voting Power in Convex Policy Spaces
Classical power index analysis considers the individual’s ability to influence the aggregated group decision by changing its own vote, where all decisions and votes are assumed to be binary. In many practical applications we have more options than either
Sascha Kurz
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From Observable Behaviors to Structures of Interaction in Binary Games of Strategic Complements
Consider a setting in which agents can take one of two ordered actions and in which the incentive to take the high action increases in the number of other agents taking it. Furthermore, assume that we do not know anything else about the game being played.
Tomás Rodríguez Barraquer
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Weighted committees allow shareholders, party leaders, etc. to wield different numbers of votes or voting weights as they decide between multiple candidates by a given social choice method.
Alexander Mayer, Stefan Napel
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Preorders in Simple Games [PDF]
Any power index defines a total preorder in a simple game and, thus, induces a hierarchy among its players. The desirability relation, which is also a preorder, induces the same hierarchy as the Banzhaf and the Shapley indices on linear games, i.e., games in which the desirability relation is total.
Freixas Bosch, Josep +1 more
openaire +3 more sources
Luxembourg in the Early Days of the EEC: Null Player or Not?
Voters whose yes-or-no decision never makes a difference to the outcome in a simple voting game are known as “null players”. Luxembourg’s role in the Council of Ministers during the first period of the European Economic Community (EEC ...
Alexander Mayer
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An Adaptive Model of Demand Adjustment in Weighted Majority Games
This paper presents a simple adaptive model of demand adjustment in cooperative games and analyzes this model in weighted majority games. In the model, a randomly chosen player sets her demand to the highest possible value subject to the demands of other
Maria Montero, Alex Possajennikov
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Research on Spatial Economic Interactions: A Cooperative Game Theory Approach [PDF]
The article is dedicated to describing the capabilities of the cooperative game theory for studying spatial distribution of economic activity. The paper discusses the features of cooperative games the spatial connotation of which drives from the fact ...
Natalya Gennadievna Dzhurka
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The Integer Nucleolus of Directed Simple Games: A Characterization and an Algorithm
We study the class of directed simple games, assuming that only integer solutions are admitted; i.e., the players share a resource that comes in discrete units.
Reiner Wolff
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