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Simulating Hospital Merger Simulations* [PDF]
We perform a Monte Carlo experiment to assess the performance of three hospital merger simulation methods. Our analysis proceeds as follows: (i) specify a theoretical model of hospital markets and use it to generate “true” price effects for many simulated mergers; (ii) for each simulated merger, generate data of the kind commonly available in real ...
David J. Balan, Keith Brand
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2010
Special Issue: Software Tools, Technique and Architecture for Computer ...
H. A. Eiselt, C. -L. Sandblom
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Special Issue: Software Tools, Technique and Architecture for Computer ...
H. A. Eiselt, C. -L. Sandblom
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To Simulate or not to Simulate
2008Publisher Summary Simulation can take all forms, from discussing a case study to the use of standardized patients to using low- and high-fidelity simulators. Essential to their effective use are educational objectives. Without these educational objectives, neither faculty nor students will know what they are supposed to learn using these tools ...
Linn Jones, G. Allan Shemanko
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A Simulation on the Design of Simulations
Simulation & Gaming, 1990This article briefly describes a game design process developed by the authors. This process is then used as the basis of a simulation focusing on the design of simulations. The specification of materials related to the first three stages in the design process are given to the participants who then develop, in groups, an outline design for a simulation
Donald C. Thatcher, M. June Robinson
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Simulator Sickness in an Army Simulator
Occupational Medicine, 1990Simulator sickness describes a symptom reported by aircrew during or after flight simulator training. Some features are common to motion sickness but others, which are unusual during real flight, are believed to result specifically from the simulator environment.
M. G. Braithwaite, B. D. Braithwaite
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Simulation, Gaming, and the Simulative [PDF]
This article examines the dominance of media-effects studies in communications scholarship and compares the study of communications with the study of simulations and games. The author draws parallels between the two fields of study and discusses the future research agenda for the study of simulations and games.
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To simulate or not to simulate
ITSC 2001. 2001 IEEE Intelligent Transportation Systems. Proceedings (Cat. No.01TH8585), 2002A simple decision analysis framework is used to illustrate the key factors to consider in deciding whether or not to use microsimulation to estimate the effects of transportation projects. Microsimulation is useful if it (1) results in implementation of a worthwhile project that would not have been implemented without the simulation or (2) prevents ...
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American Journal of Mathematical and Management Sciences, 1988
SYNOPTIC ABSTRACTThe principal shortcoming of simulated annealing (SA) is that it takes too much computer time. We present a few “swindling” ideas for speeding up SA by simulating its action on a problem. The increase in speed is attained at the cost of decreasing generality — the methods all require the use of problem-specific information.
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SYNOPTIC ABSTRACTThe principal shortcoming of simulated annealing (SA) is that it takes too much computer time. We present a few “swindling” ideas for speeding up SA by simulating its action on a problem. The increase in speed is attained at the cost of decreasing generality — the methods all require the use of problem-specific information.
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To simulate or not to simulate…
1992Many neural network structures provide a regularity which allows for efficient implementation in hardware devices. However, the performance of these designs is often limited by other factors to levels which fall well short of those expected. The paper discusses a number of these factors and indicates characteristics which make problems more or less ...
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Simulation of the Perfect Simulation?
Simulation & Gaming, 2000The author shortly explains why a question put down in the title will be a question that must be considered by individuals engaged in the areas of simulation and simulation games in the near future.
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