Results 31 to 40 of about 14,635 (190)
SIMULATOR SICKNESS IN AIRFOX® DISORIENTATION SIMULATOR [PDF]
ABSTRACT Use of flight simulators has consistently increased over the years, a phenomenon known as simulator sickness upon simulator exposure (SE) has been of concern in aircrew. This Simulator Sickness (SS) has been largely considered to be a persistent limiting factor in continuing flying training.
openaire +1 more source
Introduction Behavior management of children during dental treatment is an important but challenging issue. As a new technique, VR has been applied in pediatric dental anxiety. But there is no final conclusion whether VR reduces children's dental anxiety.
Qin Du +7 more
doaj +1 more source
Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs +7 more
doaj +1 more source
Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion ...
Jussi Rantala +4 more
doaj +1 more source
A Tele-Operated Display With a Predictive Display Algorithm [PDF]
Tele-operated display systems with head mounted displays (HMD) are becoming popular as visual feedback systems for tele-operation systems. However, the users are suffered from time-varying bidirectional delays caused by the latency and limited bandwidth ...
Bae, Joonbum +2 more
core +1 more source
Autonomous vehicles are expected to take complete control of the driving process, enabling the former drivers to act as passengers only. This could lead to increased sickness as they can be engaged in tasks other than driving. Adopting different sickness
Timotej Gruden +6 more
doaj +1 more source
The game transfer phenomena scale: an instrument for investigating the nonvolitional effects of video game playing [PDF]
A variety of instruments have been developed to assess different dimensions of playing videogames and its effects on cognitions, affect, and behaviors.
Anderson CA +6 more
core +2 more sources
Nowadays the virtual reality systems get to be more common and widespread in the world. They need users to develop system of the integration systems of sensory and cognitive information, while them creating polymodal effects on man. Vestibular
A.I. Kovalev +3 more
doaj +1 more source
I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR [PDF]
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for the first time. Immersive HMDs are becoming everyday consumer items and, as they offer new possibilities for entertainment and productivity, people will want to ...
Brewster, Stephen A. +2 more
core +1 more source
Motion sickness in automated vehicles with forward and rearward facing seating orientations [PDF]
Automated vehicles (AV’s) offer greater flexibility in cabin design particularly in a future where no physical driving controls are required. One common concept for an automated vehicle is to have both forward and rearward facing seats.
Allen +45 more
core +1 more source

