Results 211 to 220 of about 72,639 (264)
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SKETCH

ACM SIGGRAPH 2007 courses, 1996
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing and revision.
Robert C. Zeleznik   +2 more
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To sketch or not to sketch? That is the question

Design Studies, 2006
In this paper we question whether sketching is essential for conceptual designing. In order to test this hypothesis, we conducted think-aloud experiments with expert architects. They were engaged in two separate design processes: where they were not allowed sketch and where they were allowed to sketch.
Zafer Bilda, John S. Gero, Terry Purcell
openaire   +1 more source

Sketch-sketch revolution

Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011
We describe Sketch-Sketch Revolution, a new tutorial system that allows any user to experience the success of drawing content previously created by an expert artist. Sketch-Sketch Revolution not only guides users through the application user interface, it also provides assistance with the actual sketching.
Jennifer Fernquist   +2 more
openaire   +2 more sources

A Sketch on Sketch-Based Interfaces and Modeling

2010 23RD SIBGRAPI - Conference on Graphics, Patterns and Images Tutorials, 2010
Geometric Modeling is a widely studied area in computer graphics and methods for constructing 3D models with intuitive interfaces are a topic that has been attracting the interest of many researches. In contrast to the complicated interfaces of modeling softwares, created using the WIMP paradigm (Window, Icon, Menu, Pointer), several studies have shown
Leandro Cruz, Luiz Velho 0001
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Graph sketches

IEEE Symposium on Information Visualization, 2001. INFOVIS 2001., 2005
We introduce the notion of Graph Sketches. They can be thought of as visual indices that guide the navigation of a multi-graph too large to fit on the available display. We adhere to the Visual Information-Seeking Mantra: Overview first, zoom and filter, then details on demand.
J. Abello, Irene Finocchi, J. Korn
openaire   +1 more source

Design sketches and sketch design tools

Knowledge-Based Systems, 2005
In early stages of design architects often use sketching and diagramming to perform formal and functional reasoning. Design sketches are an external representation aid for visualization and evaluation of the spatial arrangements of artifacts. Symbols and configurations are used in design sketches to define context and object arrangements.
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On the Limitations of Sketches

Canadian Mathematical Bulletin, 1992
AbstractCall a category "sketchable" if it is the category of models in sets of some sketch. This paper explores the subtle boundary between sketchable and non-sketchable categories. We show that the category of small categories that have at least one initial object and functors that take an initial object to an initial object is sketchable.
Barr, Michael, Wells, Charles
openaire   +1 more source

Motion sketch

ACM SIGGRAPH ASIA 2010 Posters, 2010
Traditionally motion is visualized using an image sequence or a video, which is often tedious and time consuming to browse. Composing the frames of a video into a single image can be quite useful in many applications like surveillance and special effects.
Nitin Singhal, Byungjun Son, Sungdae Cho
openaire   +2 more sources

Sketching knots

ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012
Physical knots have always fascinated people. For instance, Ashley Book of Knots contains some 7000 illustrations covering over 2000 knots. Physical knots usually associated with sailing, but they are also used in weaving, knitting, braiding and crocheting.
Ozgur Gonen, Ergun Akleman
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Game sketching

Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts, 2007
Every project in any aspect of the creative industry must start with an ideation process. The essence of this process is to allow rapid exploration of ideas with very little resource expenditure. For ideation to be successful an idea must be explorable in hours if not minutes.
Michael Agustin   +5 more
openaire   +2 more sources

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