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1997
This lesson presents a larger example of how to use Ada, in partiCular its objeCt-oriented Capabilities. The example is program “Small,” a small text adventure game. This lesson walks through the development of the struCture of program Small and inCludes a disCussion of how it was implemented.
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This lesson presents a larger example of how to use Ada, in partiCular its objeCt-oriented Capabilities. The example is program “Small,” a small text adventure game. This lesson walks through the development of the struCture of program Small and inCludes a disCussion of how it was implemented.
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