Results 151 to 160 of about 45,505 (264)

Bedtime Smart Phone Usage and Its Effects on Work-Related Behaviour at Workplace. [PDF]

open access: yesFront Psychol, 2021
Ellahi A   +5 more
europepmc   +1 more source

The Effectiveness of Dialectical Behavior Therapy in Reducing Self‐Directed Violence and Suicidality in Usual Care Settings: A Meta‐Analysis

open access: yesJournal of Clinical Psychology, EarlyView.
ABSTRACT Dialectical behavior therapy (DBT) has shown efficacy in reducing suicidality, though less is known about its effectiveness when delivered in usual care (UC) settings, where the resource‐intensive nature of the program often results in modifications during implementation.
Colleen A. Maxwell   +5 more
wiley   +1 more source

A green chemical analysis of iron (III) in water sample using a smart phone. [PDF]

open access: yesMethodsX
Hassan J   +3 more
europepmc   +1 more source

Generative Artificial Intelligence–Driven Clinical Case Simulation in Temporomandibular Disorder Education: ChatGPT Versus Real Patients

open access: yesJournal of Dental Education, EarlyView.
ABSTRACT Background Temporomandibular disorders (TMDs) and orofacial pain (OFP) demand advanced diagnostic and clinical reasoning skills in dental education. Traditional simulations with real patients face limitations in availability and standardization.
Paula Rodrigues‐Pereira   +7 more
wiley   +1 more source

Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis

open access: yesGlobal Business and Organizational Excellence, EarlyView.
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma   +4 more
wiley   +1 more source

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