La percepción del avatar digital en el mundo físico. [PDF]
Tesina presentada a la Facultad de Diseño de la Universidad del Desarrollo para optar al Título Profesional de Diseñador de interacción digital¿Si se aplicaran los principios de un avatar digital a un objeto físico, se podría percibir a este objeto como ...
Arévalo Medina, Constanza
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Avatar design types and user engagement in digital educational games during evaluation phase [PDF]
Avatar design types can range from human representations to abstract representations. In digital educational games (DEGs), avatars are frequently used to encourage users to play the game.
Kornchulee Sungkaew +9 more
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Seamless soft handover in DVB-H networks [PDF]
DVB-H (Digital Video Broadcasting for Handhelds) is a standard specified by the DVB Organization specifically for the broadcast of TV-like content and data to handheld devices, such as mobile phones, which have unique requirements in terms of power ...
Itagaki, T +4 more
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Bad Avatar: Mad/Crip Digital Identity Play [PDF]
This thesis examines the fissures and intersections between feminist digital media, queer theory, and Mad and disability studies. Moving across social media platforms, hashtag data, and digital gaming, this project argues for the subversive and creative ...
Jerreat-Poole, Adan
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Incorporating Digital Repeaters into the Soft Handover Standard in Digital Video Broadcasting Handheld [PDF]
Digital Video Broadcasting for Handhelds (DVB-H) is a standard for broadcasting IP data services to portable devices. Handover in unidirectional broadcast networks is a novel issue introduced by this technology.
Itagaki, T +4 more
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Player attitudes to avatar development in digital games: an exploratory study of single-player role-playing games and other genres [PDF]
Digital games incorporate systems that allow players to customise and develop their controllable in-game representative (avatar) over the course of a game.
Richard D. Gough (7174004)
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Eyewitness Memory in Face-to-Face and Immersive Avatar-to-Avatar Contexts [PDF]
Technological advances offer possibilities for innovation in the way eyewitness testimony is elicited. Typically, this occurs face-to-face. We investigated whether a virtual environment, where interviewer and eyewitness communicate as avatars, might ...
Donna A. Taylor +3 more
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Data reported in Digital Joint Action: Avatar-Mediated Social Interaction in Digital Spaces
This data set contains the raw rating and sentence choice data reported in "Digital joint action: Avatar-mediated social interaction in digital spaces" by M.
Cordula Vesper
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Voz do avatar, voz como avatar, avatar da voz [PDF]
My article proposes an exercise of archeophony – or voice archeology – focusing, on this occasion, on the possibility of establishing the complex figure and imagining of the ‘avatar’ as a comparandum of the notion and representation of the ‘cyborg’.
Serra, Pedro
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Avatar-induced compatibilities and the concept of avatar-self merging
In the digital world, we are often represented by avatars and interact with avatars controlled by other people or computer programs. This dissertation examines how these avatars influence our perception and action by proposing a framework of avatar-self ...
Böffel, Christian
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