Results 261 to 270 of about 1,694,387 (293)

Digital Ergonomics of NavegApp, a Novel Serious Game for Spatial Cognition Assessment: Content Validity and Usability Study.

open access: yesJMIR Serious Games
Sanchez-Escudero JP   +5 more
europepmc   +1 more source

Establishing a software engineering process group in a medical device company

open access: closed[1993] Computer-Based Medical Systems-Proceedings of the Sixth Annual IEEE Symposium, 2002
Establishing a software engineering process group, SEPG, in a medical device company requires careful planning and organizing to succeed. The author discusses how to proceed after executive management says 'we must be at the best process performance level possible, tell us what to do'.
B. Zemlin
semanticscholar   +4 more sources

Work in progress: Agile Methodologies for Online Software Engineering Education under the Pandemic

2023 IEEE World Engineering Education Conference (EDUNINE), 2023
The Agile process is the major software development process. It aims at simplicity and efficiency based on team communication. In this paper, we propose Agile methodologies to deliver online Software Engineering classes which heavily depend on group ...
I. H. J. Song, Cameron Paczek
semanticscholar   +1 more source

Gamifying Flipped Classes: An Experience Report in Software Engineering Remote Teaching

Brazilian Symposium on Software Engineering, 2021
Context. In the COVID-19 pandemic, higher education was one of the most affected in adapting the teaching-learning process to comply with social distance measures.
Mayara Olivindo   +4 more
semanticscholar   +1 more source

Culture and Context: An Empirical Study for the Development of a Framework for the Elicitation of Cultural Influence in Product Usage [PDF]

open access: possibleInternational Journal of Human-Computer Interaction, 2000
This article is the first of 3 that focus on user-centered design and usability in the field of industrial process control. This article starts with an introduction to this special domain and sets out the need for user-centered design of innovative user interfaces. The MediaPlant research project is then introduced.
Pia Honold, Andreas Beu, Xiaowei Yuan
openaire   +9 more sources

Novel Triplex Procedure for Ranking the Ability of Software Engineering Students Based on Two levels of AHP and Group TOPSIS Techniques

International Journal of Information Technology and Decision Making, 2020
Ranking the strengths and weaknesses of software engineering students in software development life cycle (SDLC) process level is a challenging task owing to (1) data variation, (2) multievaluation criteria, (3) criterion importance and (4) alternative ...
Omar Zughoul   +11 more
semanticscholar   +1 more source

PBL-SEE: An Authentic Assessment Model for PBL-Based Software Engineering Education

IEEE Transactions on Education, 2017
The problem-based learning (PBL) approach has been successfully applied to teaching software engineering thanks to its principles of group work, learning by solving real problems, and learning environments that match the market realities.
Simone C. dos Santos
semanticscholar   +2 more sources

A project based innovative approach to an embedded systems course laboratory in software engineering education

Computer Applications in Engineering Education, 2019
In the software development process, which must be coded depending on the platform, software engineering students should have the optimum hardware competence.
Hakan Ustunel
semanticscholar   +1 more source

Collaboration problems in conducting a group project in a software engineering course

Journal of Computing Sciences in Colleges (JCSC; Formerly: Journal of Computing in Small Colleges), 2011
One of the largest problems in conducting a group project is establishing a collaborative environment among the members of the teams that are working on the project.
P. Anisetty, P. Young
semanticscholar   +1 more source

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