Results 101 to 110 of about 19,739 (264)
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger +2 more
wiley +1 more source
Blended and digital approaches in histology and pathology teaching: A scoping review
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava +3 more
wiley +1 more source
Reduction and Solid Electrolyte Interphase Formation Mechanism of Prop‐1‐ene‐1,3‐Sultone
Layer‐forming additives stabilize Li‐ion cells, yet their mechanisms remain unclear. Using operando attenuated total reflection fourier‐transform infrared spectroscopy, online electrochemical mass spectrometry, electrochemical quartz crystal microbalance with dissipation monitoring, electrochemical impedance spectroscopy, and ex situ X‐ray ...
Tim Melin +3 more
wiley +1 more source
Input parameters authentication through dynamic software watermarking
Modern civilization relies on computers and the Internet. Web services and microservices make many processes more accessible, often without users realizing the extent of their dependency.
Maikel Lázaro Pérez Gort
doaj +1 more source
Aims The aim of this study was to introduce a new assessment method for pharmacy students' real‐life competence in reviewing medications after obligatory advanced‐level practical internship in Finland. Methods The new medication review (MR) competence assessment method consisted of (1) a self‐assessment by pharmacy students and (2) a performance ...
Katja Leiman +5 more
wiley +1 more source
Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Abstract This scoping review has explored the interventions and approaches used by teachers in mainstream (general education) primary schools (students aged 4–11) to support self‐regulation skill development in the classroom. The review followed the PRISMA Extension for Scoping Reviews (PRISMA‐ScR) guidelines for reporting and was guided by the Joanna ...
Kim Griffin +3 more
wiley +1 more source
ABSTRACT This paper investigates how environmental certifications—specifically, formal environmental management systems (EMSs) (ISO 14001, EMAS), and consumer‐facing eco‐labels—influence firm financial performance. Using a dual approach that includes a bibliometric review and a systematic analysis of key studies, we identify key trends, theoretical ...
Alberto Citterio
wiley +1 more source
Using Exception Handling to Build Opaque Predicates in Intermediate Code Obfuscation Techniques
Microsoft's .NET Framework, and JAVA platforms, are based in a just-in-time compilation philosophy. Software developed using these technologies is executed in a hardware independent framework, which provides a full object-oriented environment, and in ...
Daniel Dolz, Gerardo Parra
doaj
DEFENDIFY: defense amplified with transfer learning for obfuscated malware framework
The existence of malicious software (malware) represents a potential threat to users who connect to a large set of services provided by multiple providers.
Rodrigo Castillo Camargo +8 more
doaj +1 more source

