Results 361 to 370 of about 4,573,752 (402)
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The Sound of Pixels

European Conference on Computer Vision, 2018
We introduce PixelPlayer, a system that, by leveraging large amounts of unlabeled videos, learns to locate image regions which produce sounds and separate the input sounds into a set of components that represents the sound from each pixel.
Hang Zhao   +5 more
semanticscholar   +1 more source

Scattering of Sound by Sound

The Journal of the Acoustical Society of America, 1955
Calculations and measurements are reported of the summation and difference frequency components which are scattered from the interaction region of two sound beams in air intersecting each other at right angles.
David C. Pridmore‐Brown, Uno Ingard
openaire   +2 more sources

TUT database for acoustic scene classification and sound event detection

European Signal Processing Conference, 2016
We introduce TUT Acoustic Scenes 2016 database for environmental sound research, consisting of binaural recordings from 15 different acoustic environments. A subset of this database, called TUT Sound Events 2016, contains annotations for individual sound
A. Mesaros   +2 more
semanticscholar   +1 more source

Absorption of Sound by Sound

The Journal of the Acoustical Society of America, 1973
The exact solution for first order nonlinear scattering of two plane waves of sound [J. Acoust. Soc. Amer. 29, 934 0957)] showed the scattered density to be ρs = c0−2E12+12ω1−1ω2−1(cosθ+12Λ)[sin−2(12θ)]∇2W12. The singularity at θ = 0, which occurs when the primary waves are collinear, may be removed by applying to this solution the operator {1 − exp[(|∂
openaire   +2 more sources

On modulation of sound by sound

Journal of Engineering Physics and Thermophysics, 1997
Frequency shifts of continuous acoustic waves propagating in a medium which arise due to the effect of external acoustic disturbances arbitrarily propagating in the same medium are analyzed. An analytical dependence of the magnitude of the acoustic shift on the angle between the wave vectors of the probing and external waves is obtained.
G. N. Byl, V. I. Krylovich
openaire   +2 more sources

Soundings on Soundings

BMJ, 1994
I am told that the Soundings page is fifth in the BMJ's popularity rankings behind editorials, Minerva, news, and Obituary and ahead of anything that could be classified as a serious scientific article. With 35 contributions under my belt, I have amassed a thick file of correspondence and a selection of embarrassing cuttings showing me pilloried and ...
openaire   +2 more sources

Auditory Scene Analysis: The Perceptual Organization of Sound by Albert Bregman (review)

, 2016
The title of this technical report says almost everything: this is indeed "a short bibliography on AI and the arts". It is presented in four sections: General Arguments, Proposals, and Approaches (31 references); Artificial Intelligence in Music (124 ...
G. Kramer
semanticscholar   +1 more source

Scattering of Sound by Sound

The Journal of the Acoustical Society of America, 1971
The debate about scattering of interaction-frequency components when two sound waves interact at a non-zero angle has not been resolved because no positive evidence of such scattering outside the interaction volume has been put forward. In this contribution, an attempt is made to review the situation in view of the available experimental evidence ...
C. A. Al‐Temimi, H.O. Berktay
openaire   +2 more sources

Game Sound

Journal of Sound and Music in Games, 2020
Karen Collins reflects on her seminal volume Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design, a little over a decade after its publication.
K. Collins
semanticscholar   +1 more source

Sound

2015
The design, function, and reception of sound in video games comprises the content of this chapter. The topic is introduced through a brief history of video game sound and a short description of the general functions of video game sound, and this is followed by a more detailed description of the functions of dialogue, music, sound effects, and ambient ...
openaire   +3 more sources

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