Results 41 to 50 of about 16,310,222 (327)

Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality

open access: yesApplied Sciences, 2022
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied
Constantin Popp, Damian T. Murphy
doaj   +1 more source

The Sounds of Softness. Designing Sound for Human-Soft Robot Interaction

open access: yesFrontiers in Robotics and AI, 2021
In this article, we report on research and creative practice that explores the aesthetic interplay between movement and sound for soft robotics. Our inquiry seeks to interrogate what sound designs might be aesthetically engaging and appropriate for soft ...
Jonas Jørgensen   +1 more
doaj   +1 more source

Daylighting: appraisal at the early design stages [PDF]

open access: yes, 1979
For a building design team concerned with the quality of the internal environment of buildings the percentage area of glazing on a building facade is one of the most useful criteria for judging the building envelope as a modifier of climate at early ...
British Standard Institution   +7 more
core   +1 more source

The Power of Sound Design in a Moving Picture: an Empirical Study with emoTouch for iPad

open access: yesEmpirical Musicology Review, 2019
The art of sound design for a moving picture rests basically on the work experience of pragmatists. This study tries to establish some guidelines on sound design: In an experiment 240 participants gave feedback about their emotions while watching two ...
Maximilian Kock, Christoph Louven
semanticscholar   +1 more source

Makers Marks: Capturing, Preserving, and Sharing the Sounds of Glassmaking

open access: yesArts, 2019
The Makers Marks Collaborative, an international team of glass artists, visual designers, composers, and engineers, embarked on a project together from 2015⁻2016 to use the glassmaking studio as a staging ground for interdisciplinary, collaborative
Lisa Naas, David Faleris
doaj   +1 more source

Product Sound Design: An Inter-Disciplinary Approach? [PDF]

open access: yes, 2009
The practice of product sound design is relatively new within the field of product development. Consequently, the responsibilities and the role of a (sound) designer are not very clear.
van Egmond, René, Özcan, Elif
core  

Foundations in Sound Design for Interactive Media

open access: yes, 2019
This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research ...
Jonathan Weinel, Stuart Cunningham
semanticscholar   +1 more source

Vestibular Patient Journey: Insights From Vestibular Disorders Association (VeDA) Registry

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Vestibular symptoms impose a high burden of disability. Understanding real‐world diagnostic and treatment pathways can identify care gaps and guide interventions. We aimed to characterize symptom profiles, diagnostic trends, provider involvement, and treatment patterns in vestibular disorders.
Ali Rafati   +10 more
wiley   +1 more source

Within All This Can Happen: Artefact, Hypermediacy, and W. G. Sebald

open access: yesThe International Journal of Screendance, 2016
All This Can Happen, by David Hinton and Siobhan Davies, is a film based on a novella by Robert Walser, a writer who owned little, possessed no books, and invariably wrote on second-hand paper.
Jürgen Simpson
doaj   +1 more source

Sketching sonic interactions by imitation-driven sound synthesis [PDF]

open access: yes, 2016
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy.
Davide Rocchesso   +3 more
core   +1 more source

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