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Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied
Constantin Popp, Damian T. Murphy
doaj +1 more source
The Sounds of Softness. Designing Sound for Human-Soft Robot Interaction
In this article, we report on research and creative practice that explores the aesthetic interplay between movement and sound for soft robotics. Our inquiry seeks to interrogate what sound designs might be aesthetically engaging and appropriate for soft ...
Jonas Jørgensen +1 more
doaj +1 more source
Daylighting: appraisal at the early design stages [PDF]
For a building design team concerned with the quality of the internal environment of buildings the percentage area of glazing on a building facade is one of the most useful criteria for judging the building envelope as a modifier of climate at early ...
British Standard Institution +7 more
core +1 more source
The Power of Sound Design in a Moving Picture: an Empirical Study with emoTouch for iPad
The art of sound design for a moving picture rests basically on the work experience of pragmatists. This study tries to establish some guidelines on sound design: In an experiment 240 participants gave feedback about their emotions while watching two ...
Maximilian Kock, Christoph Louven
semanticscholar +1 more source
Makers Marks: Capturing, Preserving, and Sharing the Sounds of Glassmaking
The Makers Marks Collaborative, an international team of glass artists, visual designers, composers, and engineers, embarked on a project together from 2015⁻2016 to use the glassmaking studio as a staging ground for interdisciplinary, collaborative
Lisa Naas, David Faleris
doaj +1 more source
Product Sound Design: An Inter-Disciplinary Approach? [PDF]
The practice of product sound design is relatively new within the field of product development. Consequently, the responsibilities and the role of a (sound) designer are not very clear.
van Egmond, René, Özcan, Elif
core
Foundations in Sound Design for Interactive Media
This chapter explores a selection of practical approaches for designing video game audio based on the subjective perception of a player avatar. The authors discuss several prototype video game systems developed as part of their practice-led research ...
Jonathan Weinel, Stuart Cunningham
semanticscholar +1 more source
Vestibular Patient Journey: Insights From Vestibular Disorders Association (VeDA) Registry
ABSTRACT Objective Vestibular symptoms impose a high burden of disability. Understanding real‐world diagnostic and treatment pathways can identify care gaps and guide interventions. We aimed to characterize symptom profiles, diagnostic trends, provider involvement, and treatment patterns in vestibular disorders.
Ali Rafati +10 more
wiley +1 more source
Within All This Can Happen: Artefact, Hypermediacy, and W. G. Sebald
All This Can Happen, by David Hinton and Siobhan Davies, is a film based on a novella by Robert Walser, a writer who owned little, possessed no books, and invariably wrote on second-hand paper.
Jürgen Simpson
doaj +1 more source
Sketching sonic interactions by imitation-driven sound synthesis [PDF]
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy.
Davide Rocchesso +3 more
core +1 more source

