Results 51 to 60 of about 13,823 (188)
Acoustic Scene Classification [PDF]
This work was supported by the Centre for Digital Music Platform (grant EP/K009559/1) and a Leadership Fellowship (EP/G007144/1) both from the United Kingdom Engineering and Physical Sciences Research ...
Barchiesi, D +3 more
core +2 more sources
Soundscape Evaluation Comparison of Outdoor Activity Space Between Gated and Open Communities. [PDF]
Zhu P, Liu X, Lu X, Guo F, Tao W, Han X.
europepmc +1 more source
ABSTRACT This paper examines contemporary museum practices in light of media and history theory, and understandings of representation. Through a content analysis of in‐depth interviews with museum and IT professionals involved in creating a virtual reality (VR) exhibition piece, we demonstrate how theoretical concepts addressing the mediated nature of ...
Ilkka Lähteenmäki, Marjaana Puurtinen
wiley +1 more source
Ecologization Is Not a Metaphor: Museums in the Web of Life
ABSTRACT This article documents and critiques emerging accounts of museum “ecologization”. Drawing on political ecology, materialist theory, and contemporary museum practice, we challenge dominant frameworks of ecological modernization and advocate for a more critical understanding of museums in the web of life.
Colin Sterling +2 more
wiley +1 more source
‘It's Like a Horror Movie That You Walk Through’: Experiencing Horror Through Immersive Recreation
ABSTRACT Horror stories have provided enjoyable forms of leisure for centuries. Over the past five decades, however, these experiences have evolved into increasingly immersive forms of popular culture. What once involved constructing the narrative world internally through reading has expanded into sensory engagement through visual and auditory media ...
Susan Weidmann
wiley +1 more source
Abstract In an increasingly technology‐driven world, this study examined how communication design students can critically and creatively master advanced digital tools to craft immersive storytelling experiences, drawing upon an ‘analogue’ mindset. While immersive experiences are often associated with XR technologies, true immersion transcends the ...
Eleonora D'Ascenzi +2 more
wiley +1 more source
Software Defined Media: Virtualization of Audio-Visual Services
Internet-native audio-visual services are witnessing rapid development. Among these services, object-based audio-visual services are gaining importance. In 2014, we established the Software Defined Media (SDM) consortium to target new research areas and ...
Esaki, Hiroshi +8 more
core +1 more source
The Psychology of Museum Experiences: A Field Study of Hedonic and Eudaimonic Well‐Being
ABSTRACT Museums are increasingly perceived as spaces where visitors' experience extends to their well‐being, functioning as potential well‐being generators. However, little is known about whether museums can foster different types of well‐being (i.e., hedonic and eudaimonic), which psychological processes are involved, and how visitors' pre‐visit ...
Marta Šveb Dragija +2 more
wiley +1 more source
People's perceptions and classifications of sounds heard in urban parks : semantics, affect and restoration [PDF]
Sounds have been broadly categorized by researchers into ‘human’, ‘nature’ and ‘mechanical’. It is less clear if the general public define and classify sounds in the same way and which factors influence their classification process. Establishing people’
Devine-Wright, Patrick +2 more
core
Abstract Passive acoustic monitoring (PAM) is a useful non‐destructive tool for evaluating species presence, diversity and abundance. However, in marine environments, a dearth of tools and methods for identifying wild, species‐specific fish calls makes quantitative PAM assessments for specific fish species challenging.
Darienne Lancaster +3 more
wiley +1 more source

