Results 121 to 130 of about 3,861,021 (288)

Modernizing and Expanding the NASA Space Geodesy Network to Meet Future Geodetic Requirements. [PDF]

open access: yesJ Geod, 2019
Merkowitz SM   +20 more
europepmc   +1 more source

geohabnet: An R package for mapping habitat connectivity for biosecurity and conservation

open access: yesMethods in Ecology and Evolution, EarlyView.
Abstract Habitat connectivity is critical for the conservation of endangered and endemic species, and conversely, it can hinder efforts to contain the spread of harmful biological agents. Here, we introduce geohabnet: a general, spatially explicit, network‐based R package for evaluating, estimating and mapping landscape connectivity from continuous ...
Aaron I. Plex Sulá   +6 more
wiley   +1 more source

Applications Of Soft Computing Methods In Geodesy

open access: yes, 2016
Tez (Doktora) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2005Thesis (PhD) -- İstanbul Technical University, Institute of Science and Technology, 2005Yapay sinir ağları (YSA) ve bulanık çıkarım sistemleri (BÇS) gibi esnek hesaplama ...
Akyılmaz, Orhan
core  

A Threat‐Scoring Framework Using Crowdsourced Data Indicates High Threat Levels in Fossorial Shieldtail Snakes

open access: yesAnimal Conservation, EarlyView.
Reliable estimates of species distributions are crucial for understanding their conservation needs. Yet for many species, IUCN largely relies on expert‐drawn ranges, which are often inaccurate. Focusing on shieldtail snakes in peninsular India, we combined citizen science, literature, field, and museum records to create improved distribution maps for ...
Anuj Shinde   +3 more
wiley   +1 more source

A tutorial on Bayesian model averaging for exponential random graph models

open access: yesBritish Journal of Mathematical and Statistical Psychology, EarlyView.
Abstract The use of exponential random graph models (ERGMs) is becoming prevalent in psychology due to their ability to explain and predict the formation of edges between vertices in a network. Valid inference with ERGMs requires correctly specifying endogenous and exogenous effects as network statistics, guided by theory, to represent the network ...
Ihnwhi Heo   +2 more
wiley   +1 more source

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations

open access: yesComputer Graphics Forum, EarlyView.
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton   +2 more
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

A likely role for stratification in long-term changes of the global ocean tides

open access: yesCommunications Earth & Environment
Stratification—that is, the vertical change in seawater density—exerts a subtle control on the energetics and thus the surface elevation of barotropic (depth independent) flows in the ocean. Changes in stratification therefore provide a plausible pathway
Lana Opel   +2 more
doaj   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

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